This commit is contained in:
2023-11-28 11:41:03 +05:30
commit da3b6cf083
1281 changed files with 97466 additions and 0 deletions

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using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace Mirror.SimpleWeb
{
/// <summary>
/// Handles Handshake to the server when it first connects
/// <para>The client handshake does not need buffers to reduce allocations since it only happens once</para>
/// </summary>
internal class ClientHandshake
{
public bool TryHandshake(Connection conn, Uri uri)
{
try
{
Stream stream = conn.stream;
byte[] keyBuffer = new byte[16];
using (RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(keyBuffer);
}
string key = Convert.ToBase64String(keyBuffer);
string keySum = key + Constants.HandshakeGUID;
byte[] keySumBytes = Encoding.ASCII.GetBytes(keySum);
Log.Verbose($"Handshake Hashing {Encoding.ASCII.GetString(keySumBytes)}");
byte[] keySumHash = SHA1.Create().ComputeHash(keySumBytes);
string expectedResponse = Convert.ToBase64String(keySumHash);
string handshake =
$"GET {uri.PathAndQuery} HTTP/1.1\r\n" +
$"Host: {uri.Host}:{uri.Port}\r\n" +
$"Upgrade: websocket\r\n" +
$"Connection: Upgrade\r\n" +
$"Sec-WebSocket-Key: {key}\r\n" +
$"Sec-WebSocket-Version: 13\r\n" +
"\r\n";
byte[] encoded = Encoding.ASCII.GetBytes(handshake);
stream.Write(encoded, 0, encoded.Length);
byte[] responseBuffer = new byte[1000];
int? lengthOrNull = ReadHelper.SafeReadTillMatch(stream, responseBuffer, 0, responseBuffer.Length, Constants.endOfHandshake);
if (!lengthOrNull.HasValue)
{
Log.Error("Connected closed before handshake");
return false;
}
string responseString = Encoding.ASCII.GetString(responseBuffer, 0, lengthOrNull.Value);
string acceptHeader = "Sec-WebSocket-Accept: ";
int startIndex = responseString.IndexOf(acceptHeader, StringComparison.InvariantCultureIgnoreCase) + acceptHeader.Length;
int endIndex = responseString.IndexOf("\r\n", startIndex);
string responseKey = responseString.Substring(startIndex, endIndex - startIndex);
if (responseKey != expectedResponse)
{
Log.Error($"Response key incorrect, Response:{responseKey} Expected:{expectedResponse}");
return false;
}
return true;
}
catch (Exception e)
{
Log.Exception(e);
return false;
}
}
}
}

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using System;
using System.IO;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
namespace Mirror.SimpleWeb
{
internal class ClientSslHelper
{
internal bool TryCreateStream(Connection conn, Uri uri)
{
NetworkStream stream = conn.client.GetStream();
if (uri.Scheme != "wss")
{
conn.stream = stream;
return true;
}
try
{
conn.stream = CreateStream(stream, uri);
return true;
}
catch (Exception e)
{
Log.Error($"Create SSLStream Failed: {e}", false);
return false;
}
}
Stream CreateStream(NetworkStream stream, Uri uri)
{
SslStream sslStream = new SslStream(stream, true, ValidateServerCertificate);
sslStream.AuthenticateAsClient(uri.Host);
return sslStream;
}
static bool ValidateServerCertificate(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
{
// Do not allow this client to communicate with unauthenticated servers.
// only accept if no errors
return sslPolicyErrors == SslPolicyErrors.None;
}
}
}

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using System;
using System.Net.Sockets;
using System.Threading;
namespace Mirror.SimpleWeb
{
public class WebSocketClientStandAlone : SimpleWebClient
{
readonly ClientSslHelper sslHelper;
readonly ClientHandshake handshake;
readonly TcpConfig tcpConfig;
Connection conn;
internal WebSocketClientStandAlone(int maxMessageSize, int maxMessagesPerTick, TcpConfig tcpConfig) : base(maxMessageSize, maxMessagesPerTick)
{
#if UNITY_WEBGL && !UNITY_EDITOR
throw new NotSupportedException();
#else
sslHelper = new ClientSslHelper();
handshake = new ClientHandshake();
this.tcpConfig = tcpConfig;
#endif
}
public override void Connect(Uri serverAddress)
{
state = ClientState.Connecting;
// create connection here before thread so that send queue exist before connected
TcpClient client = new TcpClient();
tcpConfig.ApplyTo(client);
// create connection object here so dispose correctly disconnects on failed connect
conn = new Connection(client, AfterConnectionDisposed);
Thread receiveThread = new Thread(() => ConnectAndReceiveLoop(serverAddress));
receiveThread.IsBackground = true;
receiveThread.Start();
}
void ConnectAndReceiveLoop(Uri serverAddress)
{
try
{
// connection created above
TcpClient client = conn.client;
conn.receiveThread = Thread.CurrentThread;
try
{
client.Connect(serverAddress.Host, serverAddress.Port);
}
catch (SocketException)
{
client.Dispose();
throw;
}
bool success = sslHelper.TryCreateStream(conn, serverAddress);
if (!success)
{
Log.Warn("Failed to create Stream");
conn.Dispose();
return;
}
success = handshake.TryHandshake(conn, serverAddress);
if (!success)
{
Log.Warn("Failed Handshake");
conn.Dispose();
return;
}
Log.Info("HandShake Successful");
state = ClientState.Connected;
receiveQueue.Enqueue(new Message(EventType.Connected));
Thread sendThread = new Thread(() =>
{
SendLoop.Config sendConfig = new SendLoop.Config(
conn,
bufferSize: Constants.HeaderSize + Constants.MaskSize + maxMessageSize,
setMask: true);
SendLoop.Loop(sendConfig);
});
conn.sendThread = sendThread;
sendThread.IsBackground = true;
sendThread.Start();
ReceiveLoop.Config config = new ReceiveLoop.Config(conn,
maxMessageSize,
false,
receiveQueue,
bufferPool);
ReceiveLoop.Loop(config);
}
catch (ThreadInterruptedException e) { Log.InfoException(e); }
catch (ThreadAbortException e) { Log.InfoException(e); }
catch (Exception e) { Log.Exception(e); }
finally
{
// close here in case connect fails
conn?.Dispose();
}
}
void AfterConnectionDisposed(Connection conn)
{
state = ClientState.NotConnected;
// make sure Disconnected event is only called once
receiveQueue.Enqueue(new Message(EventType.Disconnected));
}
public override void Disconnect()
{
state = ClientState.Disconnecting;
Log.Info("Disconnect Called");
if (conn == null)
{
state = ClientState.NotConnected;
}
else
{
conn?.Dispose();
}
}
public override void Send(ArraySegment<byte> segment)
{
ArrayBuffer buffer = bufferPool.Take(segment.Count);
buffer.CopyFrom(segment);
conn.sendQueue.Enqueue(buffer);
conn.sendPending.Set();
}
}
}

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