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using System;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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namespace Mirror.SimpleWeb
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{
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/// <summary>
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/// Handles Handshake to the server when it first connects
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/// <para>The client handshake does not need buffers to reduce allocations since it only happens once</para>
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/// </summary>
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internal class ClientHandshake
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{
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public bool TryHandshake(Connection conn, Uri uri)
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{
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try
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{
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Stream stream = conn.stream;
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byte[] keyBuffer = new byte[16];
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using (RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider())
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{
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rng.GetBytes(keyBuffer);
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}
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string key = Convert.ToBase64String(keyBuffer);
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string keySum = key + Constants.HandshakeGUID;
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byte[] keySumBytes = Encoding.ASCII.GetBytes(keySum);
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Log.Verbose($"Handshake Hashing {Encoding.ASCII.GetString(keySumBytes)}");
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byte[] keySumHash = SHA1.Create().ComputeHash(keySumBytes);
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string expectedResponse = Convert.ToBase64String(keySumHash);
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string handshake =
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$"GET {uri.PathAndQuery} HTTP/1.1\r\n" +
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$"Host: {uri.Host}:{uri.Port}\r\n" +
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$"Upgrade: websocket\r\n" +
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$"Connection: Upgrade\r\n" +
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$"Sec-WebSocket-Key: {key}\r\n" +
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$"Sec-WebSocket-Version: 13\r\n" +
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"\r\n";
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byte[] encoded = Encoding.ASCII.GetBytes(handshake);
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stream.Write(encoded, 0, encoded.Length);
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byte[] responseBuffer = new byte[1000];
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int? lengthOrNull = ReadHelper.SafeReadTillMatch(stream, responseBuffer, 0, responseBuffer.Length, Constants.endOfHandshake);
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if (!lengthOrNull.HasValue)
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{
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Log.Error("Connected closed before handshake");
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return false;
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}
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string responseString = Encoding.ASCII.GetString(responseBuffer, 0, lengthOrNull.Value);
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string acceptHeader = "Sec-WebSocket-Accept: ";
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int startIndex = responseString.IndexOf(acceptHeader, StringComparison.InvariantCultureIgnoreCase) + acceptHeader.Length;
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int endIndex = responseString.IndexOf("\r\n", startIndex);
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string responseKey = responseString.Substring(startIndex, endIndex - startIndex);
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if (responseKey != expectedResponse)
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{
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Log.Error($"Response key incorrect, Response:{responseKey} Expected:{expectedResponse}");
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return false;
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}
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return true;
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}
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catch (Exception e)
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{
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Log.Exception(e);
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return false;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3ffdcabc9e28f764a94fc4efc82d3e8b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,47 @@
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using System;
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using System.IO;
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using System.Net.Security;
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using System.Net.Sockets;
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using System.Security.Cryptography.X509Certificates;
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namespace Mirror.SimpleWeb
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{
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internal class ClientSslHelper
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{
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internal bool TryCreateStream(Connection conn, Uri uri)
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{
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NetworkStream stream = conn.client.GetStream();
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if (uri.Scheme != "wss")
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{
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conn.stream = stream;
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return true;
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}
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try
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{
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conn.stream = CreateStream(stream, uri);
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return true;
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}
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catch (Exception e)
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{
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Log.Error($"Create SSLStream Failed: {e}", false);
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return false;
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}
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}
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Stream CreateStream(NetworkStream stream, Uri uri)
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{
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SslStream sslStream = new SslStream(stream, true, ValidateServerCertificate);
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sslStream.AuthenticateAsClient(uri.Host);
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return sslStream;
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}
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static bool ValidateServerCertificate(object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
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{
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// Do not allow this client to communicate with unauthenticated servers.
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// only accept if no errors
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return sslPolicyErrors == SslPolicyErrors.None;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 46055a75559a79849a750f39a766db61
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,143 @@
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using System;
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using System.Net.Sockets;
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using System.Threading;
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namespace Mirror.SimpleWeb
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{
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public class WebSocketClientStandAlone : SimpleWebClient
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{
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readonly ClientSslHelper sslHelper;
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readonly ClientHandshake handshake;
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readonly TcpConfig tcpConfig;
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Connection conn;
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internal WebSocketClientStandAlone(int maxMessageSize, int maxMessagesPerTick, TcpConfig tcpConfig) : base(maxMessageSize, maxMessagesPerTick)
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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throw new NotSupportedException();
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#else
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sslHelper = new ClientSslHelper();
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handshake = new ClientHandshake();
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this.tcpConfig = tcpConfig;
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#endif
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}
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public override void Connect(Uri serverAddress)
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{
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state = ClientState.Connecting;
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// create connection here before thread so that send queue exist before connected
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TcpClient client = new TcpClient();
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tcpConfig.ApplyTo(client);
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// create connection object here so dispose correctly disconnects on failed connect
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conn = new Connection(client, AfterConnectionDisposed);
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Thread receiveThread = new Thread(() => ConnectAndReceiveLoop(serverAddress));
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receiveThread.IsBackground = true;
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receiveThread.Start();
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}
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void ConnectAndReceiveLoop(Uri serverAddress)
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{
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try
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{
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// connection created above
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TcpClient client = conn.client;
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conn.receiveThread = Thread.CurrentThread;
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try
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{
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client.Connect(serverAddress.Host, serverAddress.Port);
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}
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catch (SocketException)
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{
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client.Dispose();
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throw;
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}
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bool success = sslHelper.TryCreateStream(conn, serverAddress);
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if (!success)
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{
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Log.Warn("Failed to create Stream");
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conn.Dispose();
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return;
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}
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success = handshake.TryHandshake(conn, serverAddress);
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if (!success)
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{
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Log.Warn("Failed Handshake");
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conn.Dispose();
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return;
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}
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Log.Info("HandShake Successful");
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state = ClientState.Connected;
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receiveQueue.Enqueue(new Message(EventType.Connected));
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Thread sendThread = new Thread(() =>
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{
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SendLoop.Config sendConfig = new SendLoop.Config(
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conn,
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bufferSize: Constants.HeaderSize + Constants.MaskSize + maxMessageSize,
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setMask: true);
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SendLoop.Loop(sendConfig);
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});
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conn.sendThread = sendThread;
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sendThread.IsBackground = true;
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sendThread.Start();
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ReceiveLoop.Config config = new ReceiveLoop.Config(conn,
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maxMessageSize,
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false,
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receiveQueue,
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bufferPool);
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ReceiveLoop.Loop(config);
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}
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catch (ThreadInterruptedException e) { Log.InfoException(e); }
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catch (ThreadAbortException e) { Log.InfoException(e); }
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catch (Exception e) { Log.Exception(e); }
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finally
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{
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// close here in case connect fails
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conn?.Dispose();
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}
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}
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void AfterConnectionDisposed(Connection conn)
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{
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state = ClientState.NotConnected;
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// make sure Disconnected event is only called once
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receiveQueue.Enqueue(new Message(EventType.Disconnected));
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}
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public override void Disconnect()
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{
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state = ClientState.Disconnecting;
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Log.Info("Disconnect Called");
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if (conn == null)
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{
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state = ClientState.NotConnected;
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}
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else
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{
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conn?.Dispose();
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}
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}
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public override void Send(ArraySegment<byte> segment)
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{
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ArrayBuffer buffer = bufferPool.Take(segment.Count);
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buffer.CopyFrom(segment);
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conn.sendQueue.Enqueue(buffer);
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conn.sendPending.Set();
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}
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 05a9c87dea309e241a9185e5aa0d72ab
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
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