using System.Collections; using System.Collections.Generic; using UnityEngine; public class Obstacle : MonoBehaviour { private float leftEdge; public float movingItemSpeed = 1f; private void Start() { leftEdge = Camera.main.ScreenToWorldPoint(Vector3.zero).x - 2f; } private void Update() { transform.position += Vector3.left * GameManager.Instance.gameSpeed * Time.deltaTime * movingItemSpeed; if (transform.position.x < leftEdge) { Destroy(gameObject); } } }