dinorun/Assets/Scripts/Player.cs
2025-08-16 18:31:38 +05:30

54 lines
1.0 KiB
C#

using UnityEngine;
public class Player : MonoBehaviour
{
private CharacterController character;
private Vector3 direction;
public float gravity = 9.81f * 2f;
public float jumpForce = 8f;
private void Awake()
{
character = GetComponent<CharacterController>();
}
private void OnEnable()
{
direction = Vector3.zero;
}
private void Update()
{
direction += Vector3.down * gravity * Time.deltaTime;
if (character.isGrounded)
{
direction = Vector3.down;
if (Input.GetButton("Jump") || jumpQueued)
{
direction = Vector3.up * jumpForce;
jumpQueued = false;
}
}
character.Move(direction * Time.deltaTime);
}
bool jumpQueued = false;
public void Jump(){
jumpQueued = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Obstacle"))
{
GameManager.Instance.GameOver();
}
}
}