wall smash complete

This commit is contained in:
Sewmina 2025-04-29 11:41:52 +05:30
parent e9594a754a
commit 258a95f1d5
23 changed files with 202 additions and 20 deletions

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@ -0,0 +1,16 @@
body { padding: 0; margin: 0 }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }

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@ -0,0 +1,135 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | TetrisMP</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=1280 height=720 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">TetrisMP</div>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/prod.loader.js";
var config = {
dataUrl: buildUrl + "/prod.data",
frameworkUrl: buildUrl + "/prod.framework.js",
codeUrl: buildUrl + "/prod.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "TetrisMP",
productVersion: "1.0",
showBanner: unityShowBanner,
};
/*UNITY BRIDGE*/
function sendMessageToReact(message) {
if (window.parent) {
window.parent.postMessage(message, "*"); // Replace "*" with your React app's origin for security
} else {
console.error("Parent window not found.");
}
}
// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: set canvas to 80% of screen size to account for iframe padding
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";
// Set canvas size to 80% of viewport dimensions
canvas.style.height = "80vh";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "1280px";
canvas.style.height = "720px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>

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@ -285,25 +285,27 @@ export default function HeroSection() {
<span className="text-[rgb(248,144,22)]">Wins</span>.
</h1>
<button
className="mt-12 px-12 py-4 bg-[rgb(248,144,22)] hover:bg-white text-black text-sm font-semibold rounded-xl flex items-center gap-2 transition duration-300 hover:scale-110"
onClick={() => setIsGameModalOpen(true)}
>
Create a Game
<svg
xmlns="http://www.w3.org/2000/svg"
className="w-5 h-5"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
{bets.filter(bet => bet.owner_id === user?.id).length === 0 && (
<button
className="mt-12 px-12 py-4 bg-[rgb(248,144,22)] hover:bg-white text-black text-sm font-semibold rounded-xl flex items-center gap-2 transition duration-300 hover:scale-110"
onClick={() => setIsGameModalOpen(true)}
>
<path d="M7 7h10v10" />
<path d="M7 17 17 7" />
</svg>
</button>
Create a Game
<svg
xmlns="http://www.w3.org/2000/svg"
className="w-5 h-5"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<path d="M7 7h10v10" />
<path d="M7 17 17 7" />
</svg>
</button>
)}
<p
className="mt-4 text-gray-400 cursor-pointer hover:underline font-mono"

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@ -69,12 +69,18 @@ const GameHistoryItem = ({ game, user, gameImages, defaultPFP, failedImages, set
const userScore = isUserMaster ? game.master_score : game.client_score;
const opponentScore = isUserMaster ? game.client_score : game.master_score;
let didUserWin = false;
let myKey = "";
if(game.client_id == user.id){
myKey = "client";
}else if(game.master_id == user.id){
myKey = "master";
}
if(game.winner == "master"){
didUserWin = game.master_id == user.id;
} else if(game.winner == "client"){
didUserWin = game.client_id == user.id;
}
console.log(`isUserMaster: ${isUserMaster}, game.winner: ${game.winner}, didUserWin: ${didUserWin}`);
console.log(`[${game.ended_time}] key: ${myKey}, isUserMaster: ${isUserMaster}, game.winner: ${game.winner}, didUserWin: ${didUserWin}`);
const wagerAmount = parseFloat(game.wager);
const outcomeText = didUserWin
? `+${(wagerAmount / 1e8) * 2 * WAGER_PRIZE_MULT} SOL`

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@ -20,7 +20,7 @@ export const games = [
name: "Wall Smash",
entryFee: "0.05 ETH",
thumbnail: "/duelfiassets/Wall Smash Game Cover Illustration.png",
isAvailable: false
isAvailable: true
}
];