wall smash complete
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public/UnityBuild/bubbles/Build/prod.data
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public/UnityBuild/bubbles/Build/prod.data.br
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public/UnityBuild/bubbles/Build/prod.framework.js
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public/UnityBuild/bubbles/Build/prod.framework.js.br
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public/UnityBuild/bubbles/Build/prod.loader.js
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public/UnityBuild/bubbles/Build/prod.wasm
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public/UnityBuild/bubbles/Build/prod.wasm.br
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public/UnityBuild/bubbles/TemplateData/MemoryProfiler.png
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public/UnityBuild/bubbles/TemplateData/favicon.ico
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After Width: | Height: | Size: 2.3 KiB |
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public/UnityBuild/bubbles/TemplateData/fullscreen-button.png
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public/UnityBuild/bubbles/TemplateData/style.css
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@ -0,0 +1,16 @@
|
|||
body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
|
||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
|
||||
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
|
||||
#unity-canvas { background: #231F20 }
|
||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
|
||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
|
||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
|
||||
#unity-footer { position: relative }
|
||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
|
||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
|
||||
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
|
||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
|
||||
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public/UnityBuild/bubbles/TemplateData/unity-logo-dark.png
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After Width: | Height: | Size: 3.0 KiB |
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public/UnityBuild/bubbles/TemplateData/unity-logo-light.png
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After Width: | Height: | Size: 3.0 KiB |
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public/UnityBuild/bubbles/TemplateData/webgl-logo.png
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After Width: | Height: | Size: 2.9 KiB |
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public/UnityBuild/bubbles/TemplateData/webmemd-icon.png
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After Width: | Height: | Size: 1.6 KiB |
135
public/UnityBuild/bubbles/index.html
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|
|
@ -0,0 +1,135 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | TetrisMP</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=1280 height=720 tabindex="-1"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">TetrisMP</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function () {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/prod.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/prod.data",
|
||||
frameworkUrl: buildUrl + "/prod.framework.js",
|
||||
codeUrl: buildUrl + "/prod.wasm",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "TetrisMP",
|
||||
productVersion: "1.0",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
/*UNITY BRIDGE*/
|
||||
function sendMessageToReact(message) {
|
||||
if (window.parent) {
|
||||
window.parent.postMessage(message, "*"); // Replace "*" with your React app's origin for security
|
||||
} else {
|
||||
console.error("Parent window not found.");
|
||||
}
|
||||
}
|
||||
// By default, Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: set canvas to 80% of screen size to account for iframe padding
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// Set canvas size to 80% of viewport dimensions
|
||||
canvas.style.height = "80vh";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "1280px";
|
||||
canvas.style.height = "720px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
|
||||
document.body.appendChild(script);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
|
@ -285,25 +285,27 @@ export default function HeroSection() {
|
|||
<span className="text-[rgb(248,144,22)]">Wins</span>.
|
||||
</h1>
|
||||
|
||||
<button
|
||||
className="mt-12 px-12 py-4 bg-[rgb(248,144,22)] hover:bg-white text-black text-sm font-semibold rounded-xl flex items-center gap-2 transition duration-300 hover:scale-110"
|
||||
onClick={() => setIsGameModalOpen(true)}
|
||||
>
|
||||
Create a Game
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
className="w-5 h-5"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
{bets.filter(bet => bet.owner_id === user?.id).length === 0 && (
|
||||
<button
|
||||
className="mt-12 px-12 py-4 bg-[rgb(248,144,22)] hover:bg-white text-black text-sm font-semibold rounded-xl flex items-center gap-2 transition duration-300 hover:scale-110"
|
||||
onClick={() => setIsGameModalOpen(true)}
|
||||
>
|
||||
<path d="M7 7h10v10" />
|
||||
<path d="M7 17 17 7" />
|
||||
</svg>
|
||||
</button>
|
||||
Create a Game
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
className="w-5 h-5"
|
||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
strokeWidth="2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
>
|
||||
<path d="M7 7h10v10" />
|
||||
<path d="M7 17 17 7" />
|
||||
</svg>
|
||||
</button>
|
||||
)}
|
||||
|
||||
<p
|
||||
className="mt-4 text-gray-400 cursor-pointer hover:underline font-mono"
|
||||
|
|
|
|||
|
|
@ -69,12 +69,18 @@ const GameHistoryItem = ({ game, user, gameImages, defaultPFP, failedImages, set
|
|||
const userScore = isUserMaster ? game.master_score : game.client_score;
|
||||
const opponentScore = isUserMaster ? game.client_score : game.master_score;
|
||||
let didUserWin = false;
|
||||
let myKey = "";
|
||||
if(game.client_id == user.id){
|
||||
myKey = "client";
|
||||
}else if(game.master_id == user.id){
|
||||
myKey = "master";
|
||||
}
|
||||
if(game.winner == "master"){
|
||||
didUserWin = game.master_id == user.id;
|
||||
} else if(game.winner == "client"){
|
||||
didUserWin = game.client_id == user.id;
|
||||
}
|
||||
console.log(`isUserMaster: ${isUserMaster}, game.winner: ${game.winner}, didUserWin: ${didUserWin}`);
|
||||
console.log(`[${game.ended_time}] key: ${myKey}, isUserMaster: ${isUserMaster}, game.winner: ${game.winner}, didUserWin: ${didUserWin}`);
|
||||
const wagerAmount = parseFloat(game.wager);
|
||||
const outcomeText = didUserWin
|
||||
? `+${(wagerAmount / 1e8) * 2 * WAGER_PRIZE_MULT} SOL`
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ export const games = [
|
|||
name: "Wall Smash",
|
||||
entryFee: "0.05 ETH",
|
||||
thumbnail: "/duelfiassets/Wall Smash Game Cover Illustration.png",
|
||||
isAvailable: false
|
||||
isAvailable: true
|
||||
}
|
||||
];
|
||||
|
||||
|
|
|
|||