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28a16494c7
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7c9330eb15
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@ -1,16 +0,0 @@
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body { padding: 0; margin: 0 }
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#unity-container { position: absolute }
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#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
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#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
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#unity-canvas { background: #231F20 }
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.unity-mobile #unity-canvas { width: 100%; height: 100% }
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#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
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#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
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#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
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#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
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#unity-footer { position: relative }
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.unity-mobile #unity-footer { display: none }
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#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
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#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
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#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
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#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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Before Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 1.6 KiB |
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@ -1,135 +0,0 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | TetrisMP</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=1280 height=720 tabindex="-1"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">TetrisMP</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function () {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/prod.loader.js";
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var config = {
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dataUrl: buildUrl + "/prod.data",
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frameworkUrl: buildUrl + "/prod.framework.js",
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codeUrl: buildUrl + "/prod.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "TetrisMP",
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productVersion: "1.0",
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showBanner: unityShowBanner,
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};
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/*UNITY BRIDGE*/
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function sendMessageToReact(message) {
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if (window.parent) {
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window.parent.postMessage(message, "*"); // Replace "*" with your React app's origin for security
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} else {
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console.error("Parent window not found.");
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}
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}
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// By default, Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: set canvas to 80% of screen size to account for iframe padding
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// Set canvas size to 80% of viewport dimensions
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canvas.style.height = "80vh";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "1280px";
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canvas.style.height = "720px";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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@ -285,27 +285,25 @@ export default function HeroSection() {
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<span className="text-[rgb(248,144,22)]">Wins</span>.
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<span className="text-[rgb(248,144,22)]">Wins</span>.
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</h1>
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</h1>
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{bets.filter(bet => bet.owner_id === user?.id).length === 0 && (
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<button
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<button
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className="mt-12 px-12 py-4 bg-[rgb(248,144,22)] hover:bg-white text-black text-sm font-semibold rounded-xl flex items-center gap-2 transition duration-300 hover:scale-110"
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className="mt-12 px-12 py-4 bg-[rgb(248,144,22)] hover:bg-white text-black text-sm font-semibold rounded-xl flex items-center gap-2 transition duration-300 hover:scale-110"
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onClick={() => setIsGameModalOpen(true)}
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onClick={() => setIsGameModalOpen(true)}
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>
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Create a Game
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<svg
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xmlns="http://www.w3.org/2000/svg"
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className="w-5 h-5"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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>
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>
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Create a Game
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<path d="M7 7h10v10" />
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<svg
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<path d="M7 17 17 7" />
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xmlns="http://www.w3.org/2000/svg"
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</svg>
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className="w-5 h-5"
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</button>
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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>
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<path d="M7 7h10v10" />
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<path d="M7 17 17 7" />
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</svg>
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</button>
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)}
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<p
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<p
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className="mt-4 text-gray-400 cursor-pointer hover:underline font-mono"
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className="mt-4 text-gray-400 cursor-pointer hover:underline font-mono"
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@ -69,18 +69,12 @@ const GameHistoryItem = ({ game, user, gameImages, defaultPFP, failedImages, set
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const userScore = isUserMaster ? game.master_score : game.client_score;
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const userScore = isUserMaster ? game.master_score : game.client_score;
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const opponentScore = isUserMaster ? game.client_score : game.master_score;
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const opponentScore = isUserMaster ? game.client_score : game.master_score;
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let didUserWin = false;
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let didUserWin = false;
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let myKey = "";
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if(game.client_id == user.id){
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myKey = "client";
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}else if(game.master_id == user.id){
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myKey = "master";
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}
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if(game.winner == "master"){
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if(game.winner == "master"){
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didUserWin = game.master_id == user.id;
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didUserWin = game.master_id == user.id;
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} else if(game.winner == "client"){
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} else if(game.winner == "client"){
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didUserWin = game.client_id == user.id;
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didUserWin = game.client_id == user.id;
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}
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}
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console.log(`[${game.ended_time}] key: ${myKey}, isUserMaster: ${isUserMaster}, game.winner: ${game.winner}, didUserWin: ${didUserWin}`);
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console.log(`isUserMaster: ${isUserMaster}, game.winner: ${game.winner}, didUserWin: ${didUserWin}`);
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const wagerAmount = parseFloat(game.wager);
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const wagerAmount = parseFloat(game.wager);
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const outcomeText = didUserWin
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const outcomeText = didUserWin
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? `+${(wagerAmount / 1e8) * 2 * WAGER_PRIZE_MULT} SOL`
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? `+${(wagerAmount / 1e8) * 2 * WAGER_PRIZE_MULT} SOL`
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@ -20,7 +20,7 @@ export const games = [
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name: "Wall Smash",
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name: "Wall Smash",
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entryFee: "0.05 ETH",
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entryFee: "0.05 ETH",
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thumbnail: "/duelfiassets/Wall Smash Game Cover Illustration.png",
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thumbnail: "/duelfiassets/Wall Smash Game Cover Illustration.png",
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isAvailable: true
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isAvailable: false
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}
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}
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];
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];
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