Gotta change system

This commit is contained in:
root
2022-11-16 11:19:39 +08:00
parent 2a5761a7a4
commit 03c5d79c5e
6 changed files with 289 additions and 291 deletions
+145 -147
View File
@@ -1,148 +1,146 @@
console.log("Starting Cupid v1")
console.log("")
const { response } = require('express');
const { exec, execFile } = require('child_process');
var spawn = require('child_process').spawn;
const express = require('express')
const app = express()
require('./settings')();
const Helpers = require('./helpers');
const { start } = require('repl');
//Read settings
var settings = ReadSettings();
if (settings == null) { return; }
console.log(settings);
var Rooms = [];
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
app.get('/settings',(req,res)=>{
if(req.query.password != settings.password){
res.send("403 Unauthorized")
return;
}
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
res.send(m_settings);
})
app.get('/', (req, res) => {
var username = req.query.username ?? "";
var password = req.query.password ?? "";
if (password != settings.password) {
res.send("403 Unauthorized");
console.log("Unauthorized call " + password + ":" + settings.password);
return;
}
if (username.length < 2) {
res.send("Bad credentials");
return;
}
// res.send('1')
var myRoomId = -1;
var possibleRoomId = -1;
var expiredRooms = [];
//TODO: Make this loop go backwards and remove the extra loop below
for (var i = 0; i < Rooms.length; i++) {
if(Rooms[i].Players.length >= settings.minimum_players){
var expireDate = Rooms[i].Time + settings.waiting_time;
var timeToLive = expireDate - Date.now();
if(timeToLive <0){
//expired
console.log(Rooms[i]);
console.log(" is expired.");
expiredRooms.push(i);
}else{
if(timeToLive < 4){
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
}
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
}
}
}
//Purge expired rooms
for(var i=expiredRooms.length-1; i>=0; i--){
Rooms.pop(expiredRooms[i]);
if(possibleRoomId == expiredRooms[i]){
possibleRoomId =-1;
}
if(myRoomId == expiredRooms[i]){
myRoomId =-1;
}
}
for (var i = 0; i < Rooms.length; i++) {
if(myRoomId > -1){continue;}
if (Rooms[i].Players.indexOf(username) > -1) {
myRoomId = i;
} else {
if (Rooms[i].Players.length < settings.maximum_players) {
console.log("found possible room " + i);
possibleRoomId = i;
}
}
}
if (myRoomId == -1) {
if (possibleRoomId == -1) {
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
myRoomId= Rooms.length-1;
} else {
Rooms[possibleRoomId].Players.push(username);
}
}
var selectedRoomId = -1;
if (myRoomId > -1) {
//M
selectedRoomId = myRoomId;
} else if (possibleRoomId > -1) {
selectedRoomId = possibleRoomId;
} else {
res.send("-1, Error!");
}
if (selectedRoomId > -1) {
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
res.send("1," + Rooms[selectedRoomId].Port);
//Spawn server instance
var arguments = ["-port", Rooms[selectedRoomId].Port];
console.log(arguments);
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
// if (err) {
// // node couldn't execute the command
// console.log(err);
// return;
// }
// console.log("game started correctly?");
// // the *entire* stdout and stderr (buffered)
// console.log(`stdout: ${stdout}`);
// console.log(`stderr: ${stderr}`);
// });
var child = spawn(settings.game_exe, arguments);
child.stdout.on('data', function (data) {
// console.log('stdout: ' + data);
});
child.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
child.on('close', function (code) {
console.log('child process exited with code ' + code);
});
} else {
res.send("0," + Rooms[selectedRoomId].Port);
}
}
console.log(Rooms);
})
console.log("Starting Cupid v1")
console.log("")
const { response } = require('express');
const { exec, execFile } = require('child_process');
var spawn = require('child_process').spawn;
const express = require('express')
const app = express()
require('./settings')();
const Helpers = require('./helpers');
const { start } = require('repl');
//Read settings
var settings = ReadSettings();
if (settings == null) { return; }
console.log(settings);
var Rooms = [];
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
app.get('/settings',(req,res)=>{
if(req.query.password != settings.password){
res.send("403 Unauthorized")
return;
}
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
res.send(m_settings);
})
app.get('/', (req, res) => {
//Validate request
var username = req.query.username ?? "";
var password = req.query.password ?? "";
if (password != settings.password) {
res.send("403 Unauthorized");
console.log("Unauthorized call " + password + ":" + settings.password);
return;
}
if (username.length < 2) {
res.send("Bad credentials");
return;
}
//Phase 1 : Select expired rooms
var myRoomId = -1;
var possibleRoomId = -1;
var expiredRooms = [];
for (var i = 0; i < Rooms.length; i++) {
if(true){
// if(Rooms[i].Players.length >= settings.minimum_players){
var expireDate = Rooms[i].Time + settings.waiting_time;
var timeToLive = expireDate - Date.now();
console.log(timeToLive);
if(timeToLive <0){
//expired
console.log(Rooms[i]);
console.log(" is expired.");
expiredRooms.push(i);
}else{
if(timeToLive < 4){
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
}
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
}
}
if(myRoomId > -1){continue;}
if (Rooms[i].Players.indexOf(username) > -1) {
myRoomId = i;
} else {
if (Rooms[i].Players.length < settings.maximum_players) {
console.log("found possible room " + i);
possibleRoomId = i;
}
}
}
//Purge expired rooms
for(var i=expiredRooms.length-1; i>=0; i--){
Rooms.pop(expiredRooms[i]);
if(possibleRoomId == expiredRooms[i]){
possibleRoomId =-1;
}
if(myRoomId == expiredRooms[i]){
myRoomId =-1;
}
}
if (myRoomId == -1) {
if (possibleRoomId == -1) {
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
myRoomId= Rooms.length-1;
} else {
// var newUser = {name:username, time:Date.now()};
Rooms[possibleRoomId].Players.push(username);
}
}
var selectedRoomId = -1;
if (myRoomId > -1) {
//M
selectedRoomId = myRoomId;
} else if (possibleRoomId > -1) {
selectedRoomId = possibleRoomId;
} else {
res.send("-1, Error!");
}
if (selectedRoomId > -1) {
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
res.send("1," + Rooms[selectedRoomId].Port);
//Spawn server instance
var arguments = ["-port", Rooms[selectedRoomId].Port];
console.log(arguments);
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
// if (err) {
// // node couldn't execute the command
// console.log(err);
// return;
// }
// console.log("game started correctly?");
// // the *entire* stdout and stderr (buffered)
// console.log(`stdout: ${stdout}`);
// console.log(`stderr: ${stderr}`);
// });
var child = spawn(settings.game_exe, arguments);
child.stdout.on('data', function (data) {
// console.log('stdout: ' + data);
});
child.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
child.on('close', function (code) {
console.log('child process exited with code ' + code);
});
} else {
res.send("0," + Rooms[selectedRoomId].Port);
}
}
console.log(Date.now());
console.log(Rooms);
})
app.listen(settings.port);