Gotta change system
This commit is contained in:
+104
-104
@@ -1,104 +1,104 @@
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|||||||
# Logs
|
# Logs
|
||||||
logs
|
logs
|
||||||
*.log
|
*.log
|
||||||
npm-debug.log*
|
npm-debug.log*
|
||||||
yarn-debug.log*
|
yarn-debug.log*
|
||||||
yarn-error.log*
|
yarn-error.log*
|
||||||
lerna-debug.log*
|
lerna-debug.log*
|
||||||
|
|
||||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||||
|
|
||||||
# Runtime data
|
# Runtime data
|
||||||
pids
|
pids
|
||||||
*.pid
|
*.pid
|
||||||
*.seed
|
*.seed
|
||||||
*.pid.lock
|
*.pid.lock
|
||||||
|
|
||||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||||
lib-cov
|
lib-cov
|
||||||
|
|
||||||
# Coverage directory used by tools like istanbul
|
# Coverage directory used by tools like istanbul
|
||||||
coverage
|
coverage
|
||||||
*.lcov
|
*.lcov
|
||||||
|
|
||||||
# nyc test coverage
|
# nyc test coverage
|
||||||
.nyc_output
|
.nyc_output
|
||||||
|
|
||||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||||
.grunt
|
.grunt
|
||||||
|
|
||||||
# Bower dependency directory (https://bower.io/)
|
# Bower dependency directory (https://bower.io/)
|
||||||
bower_components
|
bower_components
|
||||||
|
|
||||||
# node-waf configuration
|
# node-waf configuration
|
||||||
.lock-wscript
|
.lock-wscript
|
||||||
|
|
||||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||||
build/Release
|
build/Release
|
||||||
|
|
||||||
# Dependency directories
|
# Dependency directories
|
||||||
node_modules/
|
node_modules/
|
||||||
jspm_packages/
|
jspm_packages/
|
||||||
|
|
||||||
# TypeScript v1 declaration files
|
# TypeScript v1 declaration files
|
||||||
typings/
|
typings/
|
||||||
|
|
||||||
# TypeScript cache
|
# TypeScript cache
|
||||||
*.tsbuildinfo
|
*.tsbuildinfo
|
||||||
|
|
||||||
# Optional npm cache directory
|
# Optional npm cache directory
|
||||||
.npm
|
.npm
|
||||||
|
|
||||||
# Optional eslint cache
|
# Optional eslint cache
|
||||||
.eslintcache
|
.eslintcache
|
||||||
|
|
||||||
# Microbundle cache
|
# Microbundle cache
|
||||||
.rpt2_cache/
|
.rpt2_cache/
|
||||||
.rts2_cache_cjs/
|
.rts2_cache_cjs/
|
||||||
.rts2_cache_es/
|
.rts2_cache_es/
|
||||||
.rts2_cache_umd/
|
.rts2_cache_umd/
|
||||||
|
|
||||||
# Optional REPL history
|
# Optional REPL history
|
||||||
.node_repl_history
|
.node_repl_history
|
||||||
|
|
||||||
# Output of 'npm pack'
|
# Output of 'npm pack'
|
||||||
*.tgz
|
*.tgz
|
||||||
|
|
||||||
# Yarn Integrity file
|
# Yarn Integrity file
|
||||||
.yarn-integrity
|
.yarn-integrity
|
||||||
|
|
||||||
# dotenv environment variables file
|
# dotenv environment variables file
|
||||||
.env
|
.env
|
||||||
.env.test
|
.env.test
|
||||||
|
|
||||||
# parcel-bundler cache (https://parceljs.org/)
|
# parcel-bundler cache (https://parceljs.org/)
|
||||||
.cache
|
.cache
|
||||||
|
|
||||||
# Next.js build output
|
# Next.js build output
|
||||||
.next
|
.next
|
||||||
|
|
||||||
# Nuxt.js build / generate output
|
# Nuxt.js build / generate output
|
||||||
.nuxt
|
.nuxt
|
||||||
dist
|
dist
|
||||||
|
|
||||||
# Gatsby files
|
# Gatsby files
|
||||||
.cache/
|
.cache/
|
||||||
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
||||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||||
# public
|
# public
|
||||||
|
|
||||||
# vuepress build output
|
# vuepress build output
|
||||||
.vuepress/dist
|
.vuepress/dist
|
||||||
|
|
||||||
# Serverless directories
|
# Serverless directories
|
||||||
.serverless/
|
.serverless/
|
||||||
|
|
||||||
# FuseBox cache
|
# FuseBox cache
|
||||||
.fusebox/
|
.fusebox/
|
||||||
|
|
||||||
# DynamoDB Local files
|
# DynamoDB Local files
|
||||||
.dynamodb/
|
.dynamodb/
|
||||||
|
|
||||||
# TernJS port file
|
# TernJS port file
|
||||||
.tern-port
|
.tern-port
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||||||
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|||||||
@@ -1,4 +1,4 @@
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# CupidServer
|
# CupidServer
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This is the Server daemon for Cupid Matchmaking system for Mirror unity.
|
This is the Server daemon for Cupid Matchmaking system for Mirror unity.
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|
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||||||
You have to run this program on the same server where you'll be hosting your game
|
You have to run this program on the same server where you'll be hosting your game
|
||||||
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@@ -1,148 +1,146 @@
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console.log("Starting Cupid v1")
|
console.log("Starting Cupid v1")
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console.log("")
|
console.log("")
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const { response } = require('express');
|
const { response } = require('express');
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const { exec, execFile } = require('child_process');
|
const { exec, execFile } = require('child_process');
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var spawn = require('child_process').spawn;
|
var spawn = require('child_process').spawn;
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const express = require('express')
|
const express = require('express')
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const app = express()
|
const app = express()
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require('./settings')();
|
require('./settings')();
|
||||||
const Helpers = require('./helpers');
|
const Helpers = require('./helpers');
|
||||||
const { start } = require('repl');
|
const { start } = require('repl');
|
||||||
|
|
||||||
|
|
||||||
//Read settings
|
//Read settings
|
||||||
var settings = ReadSettings();
|
var settings = ReadSettings();
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||||||
if (settings == null) { return; }
|
if (settings == null) { return; }
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||||||
|
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console.log(settings);
|
console.log(settings);
|
||||||
|
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var Rooms = [];
|
var Rooms = [];
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|
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||||||
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
|
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
|
||||||
app.get('/settings',(req,res)=>{
|
app.get('/settings',(req,res)=>{
|
||||||
if(req.query.password != settings.password){
|
if(req.query.password != settings.password){
|
||||||
res.send("403 Unauthorized")
|
res.send("403 Unauthorized")
|
||||||
return;
|
return;
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||||||
}
|
}
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||||||
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
|
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
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res.send(m_settings);
|
res.send(m_settings);
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||||||
})
|
})
|
||||||
app.get('/', (req, res) => {
|
app.get('/', (req, res) => {
|
||||||
|
//Validate request
|
||||||
var username = req.query.username ?? "";
|
var username = req.query.username ?? "";
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||||||
var password = req.query.password ?? "";
|
var password = req.query.password ?? "";
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||||||
if (password != settings.password) {
|
if (password != settings.password) {
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||||||
res.send("403 Unauthorized");
|
res.send("403 Unauthorized");
|
||||||
console.log("Unauthorized call " + password + ":" + settings.password);
|
console.log("Unauthorized call " + password + ":" + settings.password);
|
||||||
return;
|
return;
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||||||
}
|
}
|
||||||
if (username.length < 2) {
|
if (username.length < 2) {
|
||||||
res.send("Bad credentials");
|
res.send("Bad credentials");
|
||||||
return;
|
return;
|
||||||
}
|
}
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||||||
// res.send('1')
|
//Phase 1 : Select expired rooms
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var myRoomId = -1;
|
var myRoomId = -1;
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||||||
var possibleRoomId = -1;
|
var possibleRoomId = -1;
|
||||||
var expiredRooms = [];
|
var expiredRooms = [];
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||||||
|
for (var i = 0; i < Rooms.length; i++) {
|
||||||
//TODO: Make this loop go backwards and remove the extra loop below
|
|
||||||
for (var i = 0; i < Rooms.length; i++) {
|
if(true){
|
||||||
|
// if(Rooms[i].Players.length >= settings.minimum_players){
|
||||||
if(Rooms[i].Players.length >= settings.minimum_players){
|
var expireDate = Rooms[i].Time + settings.waiting_time;
|
||||||
var expireDate = Rooms[i].Time + settings.waiting_time;
|
var timeToLive = expireDate - Date.now();
|
||||||
var timeToLive = expireDate - Date.now();
|
console.log(timeToLive);
|
||||||
|
if(timeToLive <0){
|
||||||
if(timeToLive <0){
|
//expired
|
||||||
//expired
|
console.log(Rooms[i]);
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||||||
console.log(Rooms[i]);
|
console.log(" is expired.");
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||||||
console.log(" is expired.");
|
expiredRooms.push(i);
|
||||||
expiredRooms.push(i);
|
}else{
|
||||||
}else{
|
if(timeToLive < 4){
|
||||||
if(timeToLive < 4){
|
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
|
||||||
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
|
}
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||||||
}
|
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
|
||||||
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
if(myRoomId > -1){continue;}
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||||||
//Purge expired rooms
|
if (Rooms[i].Players.indexOf(username) > -1) {
|
||||||
for(var i=expiredRooms.length-1; i>=0; i--){
|
myRoomId = i;
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||||||
Rooms.pop(expiredRooms[i]);
|
} else {
|
||||||
if(possibleRoomId == expiredRooms[i]){
|
if (Rooms[i].Players.length < settings.maximum_players) {
|
||||||
possibleRoomId =-1;
|
console.log("found possible room " + i);
|
||||||
}
|
possibleRoomId = i;
|
||||||
if(myRoomId == expiredRooms[i]){
|
}
|
||||||
myRoomId =-1;
|
}
|
||||||
}
|
}
|
||||||
}
|
//Purge expired rooms
|
||||||
|
for(var i=expiredRooms.length-1; i>=0; i--){
|
||||||
|
Rooms.pop(expiredRooms[i]);
|
||||||
for (var i = 0; i < Rooms.length; i++) {
|
if(possibleRoomId == expiredRooms[i]){
|
||||||
if(myRoomId > -1){continue;}
|
possibleRoomId =-1;
|
||||||
if (Rooms[i].Players.indexOf(username) > -1) {
|
}
|
||||||
myRoomId = i;
|
if(myRoomId == expiredRooms[i]){
|
||||||
} else {
|
myRoomId =-1;
|
||||||
if (Rooms[i].Players.length < settings.maximum_players) {
|
}
|
||||||
console.log("found possible room " + i);
|
}
|
||||||
possibleRoomId = i;
|
|
||||||
}
|
if (myRoomId == -1) {
|
||||||
}
|
if (possibleRoomId == -1) {
|
||||||
}
|
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
|
||||||
|
myRoomId= Rooms.length-1;
|
||||||
if (myRoomId == -1) {
|
} else {
|
||||||
if (possibleRoomId == -1) {
|
// var newUser = {name:username, time:Date.now()};
|
||||||
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
|
Rooms[possibleRoomId].Players.push(username);
|
||||||
myRoomId= Rooms.length-1;
|
}
|
||||||
} else {
|
}
|
||||||
Rooms[possibleRoomId].Players.push(username);
|
var selectedRoomId = -1;
|
||||||
}
|
if (myRoomId > -1) {
|
||||||
}
|
//M
|
||||||
var selectedRoomId = -1;
|
selectedRoomId = myRoomId;
|
||||||
if (myRoomId > -1) {
|
} else if (possibleRoomId > -1) {
|
||||||
//M
|
selectedRoomId = possibleRoomId;
|
||||||
selectedRoomId = myRoomId;
|
} else {
|
||||||
} else if (possibleRoomId > -1) {
|
res.send("-1, Error!");
|
||||||
selectedRoomId = possibleRoomId;
|
}
|
||||||
} else {
|
|
||||||
res.send("-1, Error!");
|
if (selectedRoomId > -1) {
|
||||||
}
|
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
|
||||||
|
res.send("1," + Rooms[selectedRoomId].Port);
|
||||||
if (selectedRoomId > -1) {
|
//Spawn server instance
|
||||||
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
|
var arguments = ["-port", Rooms[selectedRoomId].Port];
|
||||||
res.send("1," + Rooms[selectedRoomId].Port);
|
console.log(arguments);
|
||||||
//Spawn server instance
|
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
|
||||||
var arguments = ["-port", Rooms[selectedRoomId].Port];
|
// if (err) {
|
||||||
console.log(arguments);
|
// // node couldn't execute the command
|
||||||
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
|
// console.log(err);
|
||||||
// if (err) {
|
// return;
|
||||||
// // node couldn't execute the command
|
// }
|
||||||
// console.log(err);
|
// console.log("game started correctly?");
|
||||||
// return;
|
// // the *entire* stdout and stderr (buffered)
|
||||||
// }
|
// console.log(`stdout: ${stdout}`);
|
||||||
// console.log("game started correctly?");
|
// console.log(`stderr: ${stderr}`);
|
||||||
// // the *entire* stdout and stderr (buffered)
|
// });
|
||||||
// console.log(`stdout: ${stdout}`);
|
var child = spawn(settings.game_exe, arguments);
|
||||||
// console.log(`stderr: ${stderr}`);
|
|
||||||
// });
|
child.stdout.on('data', function (data) {
|
||||||
var child = spawn(settings.game_exe, arguments);
|
// console.log('stdout: ' + data);
|
||||||
|
});
|
||||||
child.stdout.on('data', function (data) {
|
|
||||||
// console.log('stdout: ' + data);
|
child.stderr.on('data', function (data) {
|
||||||
});
|
console.log('stderr: ' + data);
|
||||||
|
});
|
||||||
child.stderr.on('data', function (data) {
|
|
||||||
console.log('stderr: ' + data);
|
child.on('close', function (code) {
|
||||||
});
|
console.log('child process exited with code ' + code);
|
||||||
|
});
|
||||||
child.on('close', function (code) {
|
} else {
|
||||||
console.log('child process exited with code ' + code);
|
res.send("0," + Rooms[selectedRoomId].Port);
|
||||||
});
|
}
|
||||||
} else {
|
}
|
||||||
res.send("0," + Rooms[selectedRoomId].Port);
|
console.log(Date.now());
|
||||||
}
|
console.log(Rooms);
|
||||||
}
|
|
||||||
console.log(Rooms);
|
})
|
||||||
|
|
||||||
})
|
|
||||||
|
|
||||||
app.listen(settings.port);
|
app.listen(settings.port);
|
||||||
+9
-9
@@ -1,10 +1,10 @@
|
|||||||
exports.GetRandomPort =function(min,max){
|
exports.GetRandomPort =function(min,max){
|
||||||
var port = randomIntFromInterval(min,max);
|
var port = randomIntFromInterval(min,max);
|
||||||
// console.log("min:"+min+", max:"+max+" = "+port);
|
// console.log("min:"+min+", max:"+max+" = "+port);
|
||||||
return port;
|
return port;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
function randomIntFromInterval(min, max) { // min and max included
|
function randomIntFromInterval(min, max) { // min and max included
|
||||||
return Math.floor(Math.random() * (max - min + 1) + min)
|
return Math.floor(Math.random() * (max - min + 1) + min)
|
||||||
}
|
}
|
||||||
+17
-17
@@ -1,18 +1,18 @@
|
|||||||
module.exports = function(){
|
module.exports = function(){
|
||||||
this.ReadSettings = Read;
|
this.ReadSettings = Read;
|
||||||
}
|
}
|
||||||
|
|
||||||
function Read(){
|
function Read(){
|
||||||
try{
|
try{
|
||||||
console.log("Reading settings.json")
|
console.log("Reading settings.json")
|
||||||
var fs = require("fs");
|
var fs = require("fs");
|
||||||
var settings_txt = fs.readFileSync("settings.json");
|
var settings_txt = fs.readFileSync("settings.json");
|
||||||
var settings = JSON.parse(settings_txt);
|
var settings = JSON.parse(settings_txt);
|
||||||
console.log("Done")
|
console.log("Done")
|
||||||
|
|
||||||
return settings;
|
return settings;
|
||||||
}catch(err){
|
}catch(err){
|
||||||
console.log("Error: couldn't read settings.json. make sure its there and valid");
|
console.log("Error: couldn't read settings.json. make sure its there and valid");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+10
-10
@@ -1,10 +1,10 @@
|
|||||||
{
|
{
|
||||||
"port":1601,
|
"port":1601,
|
||||||
"password":"xyz@123",
|
"password":"xyz@123",
|
||||||
"game_exe":"/root/Unity/CupidSample/Builds/Linux/Cupid.x86_64",
|
"game_exe":"/root/Unity/CupidSample/Builds/Linux/Cupid.x86_64",
|
||||||
"minimum_players": 2,
|
"minimum_players": 2,
|
||||||
"maximum_players": 5,
|
"maximum_players": 5,
|
||||||
"waiting_time": 60000,
|
"waiting_time": 2000,
|
||||||
"port_range_min":2000,
|
"port_range_min":2000,
|
||||||
"port_range_max":3000
|
"port_range_max":3000
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user