Gotta change system
This commit is contained in:
+104
-104
@@ -1,104 +1,104 @@
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# TypeScript v1 declaration files
|
||||
typings/
|
||||
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variables file
|
||||
.env
|
||||
.env.test
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# TypeScript v1 declaration files
|
||||
typings/
|
||||
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variables file
|
||||
.env
|
||||
.env.test
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# CupidServer
|
||||
This is the Server daemon for Cupid Matchmaking system for Mirror unity.
|
||||
|
||||
You have to run this program on the same server where you'll be hosting your game
|
||||
# CupidServer
|
||||
This is the Server daemon for Cupid Matchmaking system for Mirror unity.
|
||||
|
||||
You have to run this program on the same server where you'll be hosting your game
|
||||
|
||||
@@ -1,148 +1,146 @@
|
||||
console.log("Starting Cupid v1")
|
||||
console.log("")
|
||||
const { response } = require('express');
|
||||
const { exec, execFile } = require('child_process');
|
||||
var spawn = require('child_process').spawn;
|
||||
const express = require('express')
|
||||
const app = express()
|
||||
require('./settings')();
|
||||
const Helpers = require('./helpers');
|
||||
const { start } = require('repl');
|
||||
|
||||
|
||||
//Read settings
|
||||
var settings = ReadSettings();
|
||||
if (settings == null) { return; }
|
||||
|
||||
console.log(settings);
|
||||
|
||||
var Rooms = [];
|
||||
|
||||
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
|
||||
app.get('/settings',(req,res)=>{
|
||||
if(req.query.password != settings.password){
|
||||
res.send("403 Unauthorized")
|
||||
return;
|
||||
}
|
||||
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
|
||||
res.send(m_settings);
|
||||
})
|
||||
app.get('/', (req, res) => {
|
||||
|
||||
var username = req.query.username ?? "";
|
||||
var password = req.query.password ?? "";
|
||||
if (password != settings.password) {
|
||||
res.send("403 Unauthorized");
|
||||
console.log("Unauthorized call " + password + ":" + settings.password);
|
||||
return;
|
||||
}
|
||||
if (username.length < 2) {
|
||||
res.send("Bad credentials");
|
||||
return;
|
||||
}
|
||||
// res.send('1')
|
||||
var myRoomId = -1;
|
||||
var possibleRoomId = -1;
|
||||
var expiredRooms = [];
|
||||
|
||||
//TODO: Make this loop go backwards and remove the extra loop below
|
||||
for (var i = 0; i < Rooms.length; i++) {
|
||||
|
||||
if(Rooms[i].Players.length >= settings.minimum_players){
|
||||
var expireDate = Rooms[i].Time + settings.waiting_time;
|
||||
var timeToLive = expireDate - Date.now();
|
||||
|
||||
if(timeToLive <0){
|
||||
//expired
|
||||
console.log(Rooms[i]);
|
||||
console.log(" is expired.");
|
||||
expiredRooms.push(i);
|
||||
}else{
|
||||
if(timeToLive < 4){
|
||||
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
|
||||
}
|
||||
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
|
||||
}
|
||||
}
|
||||
}
|
||||
//Purge expired rooms
|
||||
for(var i=expiredRooms.length-1; i>=0; i--){
|
||||
Rooms.pop(expiredRooms[i]);
|
||||
if(possibleRoomId == expiredRooms[i]){
|
||||
possibleRoomId =-1;
|
||||
}
|
||||
if(myRoomId == expiredRooms[i]){
|
||||
myRoomId =-1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (var i = 0; i < Rooms.length; i++) {
|
||||
if(myRoomId > -1){continue;}
|
||||
if (Rooms[i].Players.indexOf(username) > -1) {
|
||||
myRoomId = i;
|
||||
} else {
|
||||
if (Rooms[i].Players.length < settings.maximum_players) {
|
||||
console.log("found possible room " + i);
|
||||
possibleRoomId = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (myRoomId == -1) {
|
||||
if (possibleRoomId == -1) {
|
||||
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
|
||||
myRoomId= Rooms.length-1;
|
||||
} else {
|
||||
Rooms[possibleRoomId].Players.push(username);
|
||||
}
|
||||
}
|
||||
var selectedRoomId = -1;
|
||||
if (myRoomId > -1) {
|
||||
//M
|
||||
selectedRoomId = myRoomId;
|
||||
} else if (possibleRoomId > -1) {
|
||||
selectedRoomId = possibleRoomId;
|
||||
} else {
|
||||
res.send("-1, Error!");
|
||||
}
|
||||
|
||||
if (selectedRoomId > -1) {
|
||||
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
|
||||
res.send("1," + Rooms[selectedRoomId].Port);
|
||||
//Spawn server instance
|
||||
var arguments = ["-port", Rooms[selectedRoomId].Port];
|
||||
console.log(arguments);
|
||||
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
|
||||
// if (err) {
|
||||
// // node couldn't execute the command
|
||||
// console.log(err);
|
||||
// return;
|
||||
// }
|
||||
// console.log("game started correctly?");
|
||||
// // the *entire* stdout and stderr (buffered)
|
||||
// console.log(`stdout: ${stdout}`);
|
||||
// console.log(`stderr: ${stderr}`);
|
||||
// });
|
||||
var child = spawn(settings.game_exe, arguments);
|
||||
|
||||
child.stdout.on('data', function (data) {
|
||||
// console.log('stdout: ' + data);
|
||||
});
|
||||
|
||||
child.stderr.on('data', function (data) {
|
||||
console.log('stderr: ' + data);
|
||||
});
|
||||
|
||||
child.on('close', function (code) {
|
||||
console.log('child process exited with code ' + code);
|
||||
});
|
||||
} else {
|
||||
res.send("0," + Rooms[selectedRoomId].Port);
|
||||
}
|
||||
}
|
||||
console.log(Rooms);
|
||||
|
||||
})
|
||||
|
||||
console.log("Starting Cupid v1")
|
||||
console.log("")
|
||||
const { response } = require('express');
|
||||
const { exec, execFile } = require('child_process');
|
||||
var spawn = require('child_process').spawn;
|
||||
const express = require('express')
|
||||
const app = express()
|
||||
require('./settings')();
|
||||
const Helpers = require('./helpers');
|
||||
const { start } = require('repl');
|
||||
|
||||
|
||||
//Read settings
|
||||
var settings = ReadSettings();
|
||||
if (settings == null) { return; }
|
||||
|
||||
console.log(settings);
|
||||
|
||||
var Rooms = [];
|
||||
|
||||
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
|
||||
app.get('/settings',(req,res)=>{
|
||||
if(req.query.password != settings.password){
|
||||
res.send("403 Unauthorized")
|
||||
return;
|
||||
}
|
||||
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
|
||||
res.send(m_settings);
|
||||
})
|
||||
app.get('/', (req, res) => {
|
||||
//Validate request
|
||||
var username = req.query.username ?? "";
|
||||
var password = req.query.password ?? "";
|
||||
if (password != settings.password) {
|
||||
res.send("403 Unauthorized");
|
||||
console.log("Unauthorized call " + password + ":" + settings.password);
|
||||
return;
|
||||
}
|
||||
if (username.length < 2) {
|
||||
res.send("Bad credentials");
|
||||
return;
|
||||
}
|
||||
//Phase 1 : Select expired rooms
|
||||
var myRoomId = -1;
|
||||
var possibleRoomId = -1;
|
||||
var expiredRooms = [];
|
||||
for (var i = 0; i < Rooms.length; i++) {
|
||||
|
||||
if(true){
|
||||
// if(Rooms[i].Players.length >= settings.minimum_players){
|
||||
var expireDate = Rooms[i].Time + settings.waiting_time;
|
||||
var timeToLive = expireDate - Date.now();
|
||||
console.log(timeToLive);
|
||||
if(timeToLive <0){
|
||||
//expired
|
||||
console.log(Rooms[i]);
|
||||
console.log(" is expired.");
|
||||
expiredRooms.push(i);
|
||||
}else{
|
||||
if(timeToLive < 4){
|
||||
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
|
||||
}
|
||||
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
|
||||
}
|
||||
}
|
||||
|
||||
if(myRoomId > -1){continue;}
|
||||
if (Rooms[i].Players.indexOf(username) > -1) {
|
||||
myRoomId = i;
|
||||
} else {
|
||||
if (Rooms[i].Players.length < settings.maximum_players) {
|
||||
console.log("found possible room " + i);
|
||||
possibleRoomId = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Purge expired rooms
|
||||
for(var i=expiredRooms.length-1; i>=0; i--){
|
||||
Rooms.pop(expiredRooms[i]);
|
||||
if(possibleRoomId == expiredRooms[i]){
|
||||
possibleRoomId =-1;
|
||||
}
|
||||
if(myRoomId == expiredRooms[i]){
|
||||
myRoomId =-1;
|
||||
}
|
||||
}
|
||||
|
||||
if (myRoomId == -1) {
|
||||
if (possibleRoomId == -1) {
|
||||
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
|
||||
myRoomId= Rooms.length-1;
|
||||
} else {
|
||||
// var newUser = {name:username, time:Date.now()};
|
||||
Rooms[possibleRoomId].Players.push(username);
|
||||
}
|
||||
}
|
||||
var selectedRoomId = -1;
|
||||
if (myRoomId > -1) {
|
||||
//M
|
||||
selectedRoomId = myRoomId;
|
||||
} else if (possibleRoomId > -1) {
|
||||
selectedRoomId = possibleRoomId;
|
||||
} else {
|
||||
res.send("-1, Error!");
|
||||
}
|
||||
|
||||
if (selectedRoomId > -1) {
|
||||
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
|
||||
res.send("1," + Rooms[selectedRoomId].Port);
|
||||
//Spawn server instance
|
||||
var arguments = ["-port", Rooms[selectedRoomId].Port];
|
||||
console.log(arguments);
|
||||
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
|
||||
// if (err) {
|
||||
// // node couldn't execute the command
|
||||
// console.log(err);
|
||||
// return;
|
||||
// }
|
||||
// console.log("game started correctly?");
|
||||
// // the *entire* stdout and stderr (buffered)
|
||||
// console.log(`stdout: ${stdout}`);
|
||||
// console.log(`stderr: ${stderr}`);
|
||||
// });
|
||||
var child = spawn(settings.game_exe, arguments);
|
||||
|
||||
child.stdout.on('data', function (data) {
|
||||
// console.log('stdout: ' + data);
|
||||
});
|
||||
|
||||
child.stderr.on('data', function (data) {
|
||||
console.log('stderr: ' + data);
|
||||
});
|
||||
|
||||
child.on('close', function (code) {
|
||||
console.log('child process exited with code ' + code);
|
||||
});
|
||||
} else {
|
||||
res.send("0," + Rooms[selectedRoomId].Port);
|
||||
}
|
||||
}
|
||||
console.log(Date.now());
|
||||
console.log(Rooms);
|
||||
|
||||
})
|
||||
|
||||
app.listen(settings.port);
|
||||
+9
-9
@@ -1,10 +1,10 @@
|
||||
exports.GetRandomPort =function(min,max){
|
||||
var port = randomIntFromInterval(min,max);
|
||||
// console.log("min:"+min+", max:"+max+" = "+port);
|
||||
return port;
|
||||
};
|
||||
|
||||
|
||||
function randomIntFromInterval(min, max) { // min and max included
|
||||
return Math.floor(Math.random() * (max - min + 1) + min)
|
||||
exports.GetRandomPort =function(min,max){
|
||||
var port = randomIntFromInterval(min,max);
|
||||
// console.log("min:"+min+", max:"+max+" = "+port);
|
||||
return port;
|
||||
};
|
||||
|
||||
|
||||
function randomIntFromInterval(min, max) { // min and max included
|
||||
return Math.floor(Math.random() * (max - min + 1) + min)
|
||||
}
|
||||
+17
-17
@@ -1,18 +1,18 @@
|
||||
module.exports = function(){
|
||||
this.ReadSettings = Read;
|
||||
}
|
||||
|
||||
function Read(){
|
||||
try{
|
||||
console.log("Reading settings.json")
|
||||
var fs = require("fs");
|
||||
var settings_txt = fs.readFileSync("settings.json");
|
||||
var settings = JSON.parse(settings_txt);
|
||||
console.log("Done")
|
||||
|
||||
return settings;
|
||||
}catch(err){
|
||||
console.log("Error: couldn't read settings.json. make sure its there and valid");
|
||||
return null;
|
||||
}
|
||||
module.exports = function(){
|
||||
this.ReadSettings = Read;
|
||||
}
|
||||
|
||||
function Read(){
|
||||
try{
|
||||
console.log("Reading settings.json")
|
||||
var fs = require("fs");
|
||||
var settings_txt = fs.readFileSync("settings.json");
|
||||
var settings = JSON.parse(settings_txt);
|
||||
console.log("Done")
|
||||
|
||||
return settings;
|
||||
}catch(err){
|
||||
console.log("Error: couldn't read settings.json. make sure its there and valid");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
+10
-10
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"port":1601,
|
||||
"password":"xyz@123",
|
||||
"game_exe":"/root/Unity/CupidSample/Builds/Linux/Cupid.x86_64",
|
||||
"minimum_players": 2,
|
||||
"maximum_players": 5,
|
||||
"waiting_time": 60000,
|
||||
"port_range_min":2000,
|
||||
"port_range_max":3000
|
||||
}
|
||||
{
|
||||
"port":1601,
|
||||
"password":"xyz@123",
|
||||
"game_exe":"/root/Unity/CupidSample/Builds/Linux/Cupid.x86_64",
|
||||
"minimum_players": 2,
|
||||
"maximum_players": 5,
|
||||
"waiting_time": 2000,
|
||||
"port_range_min":2000,
|
||||
"port_range_max":3000
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user