This commit is contained in:
React User
2026-05-02 20:22:35 +00:00
parent 2432062db8
commit 146510ddeb
170 changed files with 7411 additions and 1258 deletions
+192 -39
View File
@@ -9,6 +9,15 @@ import {
registerMatchRoutes,
updateMatchUserBlue,
} from './matches';
import {
initServerLog,
logInfo,
logDebug,
logVerbose,
recordHistory,
readHistoryTail,
readLogTail,
} from './server_log';
const version = "v1.0";
console.log("Starting Cupid Matchmaker for unity " + version);
@@ -29,6 +38,10 @@ app.use((req, res, next) => {
const queueGraceTime = 2000;
function isPlayerExpired(player: Player): boolean {
return Date.now() - player.LastSeen > queueGraceTime;
}
// Read settings
const settings = ReadSettings();
if (settings == null) {
@@ -40,6 +53,9 @@ if (settings == null) {
const typedSettings = settings as Settings;
const logLevel = typedSettings.log_level;
initServerLog(typedSettings.log_directory?.trim() || 'logs');
recordHistory('Matchmaker started');
const configuredGame = typedSettings.games?.[0];
if (!configuredGame?.exe) {
console.error("settings.json must include at least one game entry with exe");
@@ -47,13 +63,31 @@ if (!configuredGame?.exe) {
}
const gameName = configuredGame.name || "game";
LogVerbose(typedSettings);
logVerbose(logLevel, typedSettings);
registerAuthRoutes(app, typedSettings);
registerMatchRoutes(app, typedSettings);
let Rooms: Room[] = [];
let Queue: QueueEntry[] = [];
const reopenInFlightPorts = new Set<number>();
/** One matchmaking mutation at a time — GET / awaited work used to overlap and both players created separate rooms. */
let matchmakerExclusive = Promise.resolve();
function runMatchmakerExclusive<T>(fn: () => Promise<T>): Promise<T> {
const run = matchmakerExclusive.then(() => fn());
matchmakerExclusive = run.then(
() => undefined,
() => undefined,
);
return run;
}
function removeUserFromQueue(userId: number): void {
for (let i = Queue.length - 1; i >= 0; i--) {
if (Queue[i].UserId === userId) Queue.splice(i, 1);
}
}
app.get('/settings', (req: Request, res: Response) => {
if (req.query.password !== typedSettings.password) {
@@ -68,10 +102,44 @@ app.get('/settings', (req: Request, res: Response) => {
port_range_max: typedSettings.port_range_max,
games: typedSettings.games
};
console.log(m_settings);
logInfo(m_settings);
res.send(m_settings);
});
function parseAdminLinesParam(raw: unknown, defaultLines: number, cap: number): number {
if (typeof raw !== 'string') return defaultLines;
const n = parseInt(raw, 10);
if (!Number.isFinite(n) || n < 1) return defaultLines;
return Math.min(n, cap);
}
/** Raw log file tail (same content rules as console: respects log_level for debug/verbose). */
app.get('/admin/logs', (req: Request, res: Response) => {
if (req.query.password !== typedSettings.password) {
res.status(403).send('403 Unauthorized');
return;
}
const lines = parseAdminLinesParam(req.query.lines, 2000, 20000);
const text = readLogTail(lines, 4 * 1024 * 1024);
res.type('text/plain; charset=utf-8').send(text);
});
/** Brief action timeline (JSON). */
app.get('/admin/history', (req: Request, res: Response) => {
if (req.query.password !== typedSettings.password) {
res.status(403).send('403 Unauthorized');
return;
}
const lines = parseAdminLinesParam(req.query.lines, 500, 5000);
const raw = readHistoryTail(lines, 512 * 1024);
const entries = raw.map((line) => {
const tab = line.indexOf('\t');
if (tab === -1) return { at: '', message: line };
return { at: line.slice(0, tab), message: line.slice(tab + 1) };
});
res.json({ ok: true, entries });
});
app.get('/', async (req: Request, res: Response) => {
const auth = await authenticateMatchmakingRequest(req, typedSettings);
if (!auth.ok) {
@@ -81,6 +149,7 @@ app.get('/', async (req: Request, res: Response) => {
const { userId, username } = auth.user;
try {
await runMatchmakerExclusive(async () => {
// Check query
let joinedRoom: Room | null = null;
@@ -96,7 +165,8 @@ app.get('/', async (req: Request, res: Response) => {
if (index > -1) {
Queue.splice(index, 1);
}
Log(`Player ${element.Name} is afk, removing.`);
logInfo(`Player ${element.Name} is afk, removing.`);
recordHistory(`${element.Name} removed from queue (AFK)`);
}
}
});
@@ -108,8 +178,12 @@ app.get('/', async (req: Request, res: Response) => {
let roomValid = true;
if (Date.now() - element.InitTime > typedSettings.waiting_time) {
// This room is expired
LogDebug("This room is expired, Removing now");
LogDebug(element);
logDebug(logLevel, 'This room is expired, Removing now');
logDebug(logLevel, element);
const expiredNames = element.Players.map((p) => p.Name).join(', ');
recordHistory(
`Room expired (port ${element.Port}, match id ${element.match_id ?? '—'}) — removed; had: ${expiredNames || 'nobody'}`
);
const index = Rooms.indexOf(element);
if (index > -1) {
Rooms.splice(index, 1);
@@ -117,8 +191,17 @@ app.get('/', async (req: Request, res: Response) => {
roomValid = false;
}
if (roomValid) {
element.Players = element.Players.filter((player) => {
const expired = isPlayerExpired(player);
if (expired) {
logInfo(`Player ${player.Name} expired in room ${element.Port}, removing.`);
recordHistory(`${player.Name} timed out in room on port ${element.Port} (removed)`);
}
return !expired;
});
element.Players.forEach(player => {
if (player.UserId === userId) {
player.LastSeen = Date.now();
joinedRoom = element;
}
});
@@ -128,6 +211,7 @@ app.get('/', async (req: Request, res: Response) => {
const index = Rooms.indexOf(element);
if (index > -1) {
Rooms.splice(index, 1);
recordHistory(`Room on port ${element.Port} removed (empty)`);
}
} else if (element.Players.length < typedSettings.maximum_players && element.GameName === gameName) {
possibleRoom = element;
@@ -136,6 +220,7 @@ app.get('/', async (req: Request, res: Response) => {
});
if (joinedRoom !== null) { // Already in a room. Stopping here
removeUserFromQueue(userId);
res.send(roomResponseForViewer(joinedRoom, userId));
return;
}
@@ -156,7 +241,10 @@ app.get('/', async (req: Request, res: Response) => {
newRoom.match_id = matchId;
}
Rooms.push(newRoom);
OpenGameInstance(configuredGame.exe, newPort, matchId ?? undefined);
removeUserFromQueue(userId);
recordHistory(
`${username} created a room on port ${newPort} (match id ${newRoom.match_id ?? '—'}) — waiting for opponent`
);
res.send(roomResponseForViewer(newRoom, userId));
return;
}
@@ -165,9 +253,20 @@ app.get('/', async (req: Request, res: Response) => {
const room: Room = possibleRoom;
const l10 = await getPlayerLast10MatchRecord(typedSettings, userId);
room.Players.push({ Name: username, LastSeen: Date.now(), UserId: userId, ...l10 });
removeUserFromQueue(userId);
if (room.match_id != null) {
await updateMatchUserBlue(typedSettings, room.match_id, userId);
}
const hasTwoActivePlayers =
room.Players.length === 2 && room.Players.every((player) => !isPlayerExpired(player));
if (hasTwoActivePlayers && !room.instance_started) {
room.instance_started = true;
OpenGameInstance(configuredGame.exe, room.Port, room.match_id ?? undefined);
const [p0, p1] = room.Players;
recordHistory(
`new room created with port ${room.Port} and matchId ${room.match_id ?? '—'} for ${p0.Name} and ${p1.Name}`
);
}
res.send(roomResponseForViewer(room, userId));
return;
}
@@ -175,19 +274,21 @@ app.get('/', async (req: Request, res: Response) => {
// Not even got a new room. Back to queue
if (!alreadyOnQueue) {
const newQueueEntry: QueueEntry = { Name: username, LastSeen: Date.now(), UserId: userId };
LogVerbose(newQueueEntry);
logVerbose(logLevel, newQueueEntry);
Queue.push(newQueueEntry);
recordHistory(`${username} started queuing`);
}
LogVerbose("Rooms");
logVerbose(logLevel, 'Rooms');
Rooms.forEach(element => {
LogVerbose(element);
logVerbose(logLevel, element);
});
LogVerbose("Queue");
LogVerbose(Queue);
logVerbose(logLevel, 'Queue');
logVerbose(logLevel, Queue);
res.send("0");
});
} catch (err) {
console.error("Matchmaking error:", err);
res.status(500).send("Internal error");
if (!res.headersSent) res.status(500).send("Internal error");
}
});
@@ -198,20 +299,88 @@ app.get('/cancel', async (req: Request, res: Response) => {
return;
}
const { userId } = auth.user;
let foundUser = false;
Queue.forEach((element) => {
if (element.UserId === userId) {
const index = Queue.indexOf(element);
if (index > -1) {
Queue.splice(index, 1);
}
res.send("1");
foundUser = true;
await runMatchmakerExclusive(async () => {
const isInRoom = Rooms.some((room) => room.Players.some((player) => player.UserId === userId));
if (isInRoom) {
res.status(409).send("Can't cancel while already in a room");
return;
}
let foundUser = false;
Queue.forEach((element) => {
if (element.UserId === userId) {
const index = Queue.indexOf(element);
if (index > -1) {
Queue.splice(index, 1);
recordHistory(`${element.Name} cancelled queuing`);
}
res.send("1");
foundUser = true;
return;
}
});
if (!foundUser) {
res.send("Couldn't find user in the queue");
}
});
if (!foundUser) {
res.send("Couldn't find user in the queue");
});
app.get('/reopen', async (req: Request, res: Response) => {
if (req.query.password !== typedSettings.password) {
res.status(403).send("403 Unauthorized");
return;
}
const rawPort = req.query.port;
const port = typeof rawPort === 'string' ? parseInt(rawPort, 10) : NaN;
if (!Number.isInteger(port)) {
res.status(400).json({ ok: false, error: "Invalid port" });
return;
}
if (port < typedSettings.port_range_min || port > typedSettings.port_range_max) {
res.status(400).json({ ok: false, error: "Port out of configured range" });
return;
}
if (reopenInFlightPorts.has(port)) {
res.status(409).json({ ok: false, error: "Reopen already in progress for this port" });
return;
}
reopenInFlightPorts.add(port);
try {
await runMatchmakerExclusive(async () => {
const hasRunningInstance = Rooms.some((room) => room.Port === port && room.instance_started);
if (hasRunningInstance) {
res.status(409).json({ ok: false, error: "A game is already running on this port" });
return;
}
const newRoom: Room = {
Players: [],
GameName: gameName,
Port: port,
InitTime: Date.now(),
instance_started: true,
};
const matchId = await insertMatchForNewRoom(typedSettings);
if (matchId != null) {
newRoom.match_id = matchId;
}
Rooms.push(newRoom);
OpenGameInstance(configuredGame.exe, newRoom.Port, newRoom.match_id ?? undefined);
recordHistory(
`Admin reopened game on port ${newRoom.Port} (match id ${newRoom.match_id ?? '—'})`
);
res.json({ ok: true, port: newRoom.Port, match_id: newRoom.match_id ?? null });
});
} catch (err) {
console.error("Reopen error:", err);
res.status(500).json({ ok: false, error: "Internal error" });
} finally {
reopenInFlightPorts.delete(port);
}
});
@@ -222,22 +391,6 @@ function roomResponseForViewer(room: Room, viewerUserId: number): Room {
return { ...room, your_team };
}
function Log(msg: any): void {
console.log(msg);
}
function LogDebug(msg: any): void {
if (logLevel > 0) {
console.log(msg);
}
}
function LogVerbose(msg: any): void {
if (logLevel > 1) {
console.log(msg);
}
}
app.use((err: unknown, _req: Request, res: Response, next: express.NextFunction) => {
const e = err as { status?: number; type?: string };
if (e.status === 400 && e.type === 'entity.parse.failed') {