prod v1
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@@ -24,6 +24,8 @@ export interface Settings {
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iap_dummy_mode?: boolean;
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/** Secret for dedicated game server only: PATCH /internal/match/:matchId and .../winner */
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dedicated_server_secret?: string;
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/** Directory for matchmaker.log, history.log (default: "logs" under cwd) */
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log_directory?: string;
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}
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export interface Player {
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@@ -41,6 +43,8 @@ export interface Room {
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GameName: string;
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Port: number;
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InitTime: number;
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/** Internal runtime flag: whether the dedicated process has already been started. */
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instance_started?: boolean;
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/** Row id in public.matches; game server uses this with X-Dedicated-Server-Secret */
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match_id?: number;
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/** Only on GET / responses: authenticated user’s team (Players[0]=red, Players[1]=blue) */
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