converted to ts

This commit is contained in:
2026-02-15 11:45:50 +05:30
parent 6375434aaa
commit 4bbba45642
11 changed files with 882 additions and 232 deletions
+206
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import express, { Request, Response } from 'express';
import ReadSettings from './settings';
import { GetRandomPort, OpenGameInstance } from './helpers';
import { Settings, Player, Room, QueueEntry } from './types';
const version = "v1.0";
console.log("Starting Cupid Matchmaker for unity " + version);
const app = express();
const queueGraceTime = 2000;
// Read settings
const settings = ReadSettings();
if (settings == null) {
console.error("Failed to read settings");
process.exit(1);
}
// Type assertion since we've already checked for null
const typedSettings = settings as Settings;
const logLevel = typedSettings.log_level;
LogVerbose(typedSettings);
let Rooms: Room[] = [];
let Queue: QueueEntry[] = [];
app.get('/settings', (req: Request, res: Response) => {
if (req.query.password !== typedSettings.password) {
res.send("403 Unauthorized");
return;
}
const m_settings = {
minimum_players: typedSettings.minimum_players,
maximum_players: typedSettings.maximum_players,
waiting_time: typedSettings.waiting_time,
port_range_min: typedSettings.port_range_min,
port_range_max: typedSettings.port_range_max,
games: typedSettings.games
};
console.log(m_settings);
res.send(m_settings);
});
app.get('/', (req: Request, res: Response) => {
const username = req.query.username?.toString() ?? "";
const game_name = req.query.game_name?.toString() ?? "";
if (!ValidateRequest(req, res)) {
return;
}
// Check query
let joinedRoom: Room | null = null;
let alreadyOnQueue = false;
Queue.forEach(element => {
if (element.Name === username) {
element.LastSeen = Date.now();
alreadyOnQueue = true;
} else {
if (Date.now() - element.LastSeen > queueGraceTime) {
const index = Queue.indexOf(element);
if (index > -1) {
Queue.splice(index, 1);
}
Log(`Player ${element.Name} is afk, removing.`);
}
}
});
// Check on rooms if not in the queue, Maybe they already joined a room
let possibleRoom: Room | null = null;
Rooms.forEach(element => {
let roomValid = true;
if (Date.now() - element.InitTime > typedSettings.waiting_time) {
// This room is expired
LogDebug("This room is expired, Removing now");
LogDebug(element);
const index = Rooms.indexOf(element);
if (index > -1) {
Rooms.splice(index, 1);
}
roomValid = false;
}
if (roomValid) {
element.Players.forEach(player => {
if (player.Name === username) {// Already in a room
joinedRoom = element;
}
});
if (element.Players.length === 0) {
// This room is empty, remove it
const index = Rooms.indexOf(element);
if (index > -1) {
Rooms.splice(index, 1);
}
} else if (element.Players.length < typedSettings.maximum_players && element.GameName === game_name) {
possibleRoom = element;
}
}
});
if (joinedRoom !== null) { // Already in a room. Stopping here
res.send(joinedRoom);
return;
}
// Neither in a room nor in queue, Let's see
if (possibleRoom === null) {
if (Queue.length >= typedSettings.minimum_players) {
const newPort = GetRandomPort(typedSettings.port_range_min, typedSettings.port_range_max);
const newRoom: Room = {
Players: [{ Name: username, LastSeen: Date.now() }],
GameName: game_name,
Port: newPort,
InitTime: Date.now()
};
Rooms.push(newRoom);
//TODO: Get the correct game exe from the game id
OpenGameInstance(typedSettings.games[0].exe, newPort);
res.send(newRoom);
return;
}
} else {
// We know possibleRoom is a Room type here since we checked it's not null
const room: Room = possibleRoom;
room.Players.push({ Name: username, LastSeen: Date.now() });
res.send(room);
return;
}
// Not even got a new room. Back to queue
if (!alreadyOnQueue) {
const newQueueEntry: QueueEntry = { Name: username, LastSeen: Date.now() };
LogVerbose(newQueueEntry);
Queue.push(newQueueEntry);
}
LogVerbose("Rooms");
Rooms.forEach(element => {
LogVerbose(element);
});
LogVerbose("Queue");
LogVerbose(Queue);
res.send("0");
});
app.get('/cancel', (req: Request, res: Response) => {
const username = req.query.username?.toString() ?? "";
if (!ValidateRequest(req, res)) {
return;
}
let foundUser = false;
Queue.forEach((element) => {
if (element.Name === username) {
const index = Queue.indexOf(element);
if (index > -1) {
Queue.splice(index, 1);
}
res.send("1");
foundUser = true;
return;
}
});
if (!foundUser) {
res.send("Couldn't find user " + username + " in the queue");
}
});
function ValidateRequest(req: Request, res: Response): boolean {
const username = req.query.username?.toString() ?? "";
const password = req.query.password?.toString() ?? "";
if (password !== typedSettings.password) {
res.send("403 Unauthorized");
LogVerbose("Unauthorized call " + password + ":" + typedSettings.password);
return false;
}
if (username.length < 2) {
res.send("Bad credentials");
return false;
}
return true;
}
function Log(msg: any): void {
console.log(msg);
}
function LogDebug(msg: any): void {
if (logLevel > 0) {
console.log(msg);
}
}
function LogVerbose(msg: any): void {
if (logLevel > 1) {
console.log(msg);
}
}
app.listen(typedSettings.port);
console.log("Listening on port " + typedSettings.port);