threesome fixed

This commit is contained in:
API runner
2026-08-14 20:55:11 +00:00
parent b6ecf6ad7c
commit b933f09187
260 changed files with 17747 additions and 270 deletions
+53
View File
@@ -0,0 +1,53 @@
[8/13/2026 8:47:50 AM] Starting server at port 26358
[8/13/2026 8:47:50 AM] Mirror server exception logging enabled
[8/13/2026 8:47:50 AM] [Mirror/Exception] ArgumentNullException: Value cannot be null.
Parameter name: shader
UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) (at <34dffe28823342d2a2c6b90ac297b242>:0)
UnityEngine.Material.CreateWithShader (UnityEngine.Material self, UnityEngine.Shader shader) (at <34dffe28823342d2a2c6b90ac297b242>:0)
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <34dffe28823342d2a2c6b90ac297b242>:0)
AiBotController.CreateTrajectoryLine (System.String name, UnityEngine.Color color) (at <8f195e1b57584a8c8ef6430a8dddbbb4>:0)
AiBotController.EnsureTrajectoryLines () (at <8f195e1b57584a8c8ef6430a8dddbbb4>:0)
AiBotController.Awake () (at <8f195e1b57584a8c8ef6430a8dddbbb4>:0)
UnityEngine.GameObject:SetActive(Boolean)
Mirror.NetworkServer:SpawnObjects()
Mirror.NetworkManager:StartServer()
CupidConnector:Start()
[8/13/2026 8:47:50 AM] Failed to fetch red and blue names, isServer?
[8/13/2026 8:47:50 AM] Starting auto close watchdog
[8/13/2026 8:47:50 AM] Active player connections: 0
[8/13/2026 8:47:55 AM] Active player connections: 1
[8/13/2026 8:47:55 AM] Client 16 set team to Blue
[8/13/2026 8:47:55 AM] Dedicated match PATCH success: 200 {"ok":true,"id":538}
[8/13/2026 8:47:58 AM] Active player connections: 2
[8/13/2026 8:47:59 AM] Client 17 set team to Red
[8/13/2026 8:47:59 AM] Dedicated match PATCH success: 200 {"ok":true,"id":538}
[8/13/2026 8:49:30 AM] Dedicated match: Red disconnected (order count=1)
[8/13/2026 8:49:30 AM] Mirror server: client disconnected (connId=1002359632)
[8/13/2026 8:49:30 AM] Active player connections: 1
[8/13/2026 8:49:33 AM] Active player connections: 2
[8/13/2026 8:49:33 AM] Client 18 set team to Red
[8/13/2026 8:49:34 AM] Dedicated match: Blue disconnected (order count=2)
[8/13/2026 8:49:34 AM] Mirror server: client disconnected (connId=1002368923)
[8/13/2026 8:49:34 AM] Active player connections: 1
[8/13/2026 8:49:37 AM] Active player connections: 2
[8/13/2026 8:49:37 AM] Client 19 set team to Blue
[8/13/2026 8:49:39 AM] Dedicated match: Red disconnected (order count=3)
[8/13/2026 8:49:39 AM] Mirror server: client disconnected (connId=1002362632)
[8/13/2026 8:49:39 AM] Active player connections: 1
[8/13/2026 8:49:41 AM] Active player connections: 2
[8/13/2026 8:49:42 AM] Client 20 set team to Red
[8/13/2026 8:49:43 AM] Dedicated match: Red disconnected (order count=4)
[8/13/2026 8:49:43 AM] Mirror server: client disconnected (connId=1002359622)
[8/13/2026 8:49:43 AM] Active player connections: 1
[8/13/2026 8:49:45 AM] Dedicated match: Blue disconnected (order count=5)
[8/13/2026 8:49:45 AM] Mirror server: client disconnected (connId=1002362635)
[8/13/2026 8:49:45 AM] Active player connections: 0
[8/13/2026 8:49:49 AM] Server will be closed due to no players in, 60
[8/13/2026 8:49:59 AM] Server will be closed due to no players in, 50
[8/13/2026 8:50:09 AM] Server will be closed due to no players in, 40
[8/13/2026 8:50:19 AM] Server will be closed due to no players in, 30
[8/13/2026 8:50:29 AM] Server will be closed due to no players in, 20
[8/13/2026 8:50:39 AM] Server will be closed due to no players in, 10
[8/13/2026 8:50:50 AM] All players left, exiting
[8/13/2026 8:50:50 AM] Dedicated match PATCH success: 200 {"ok":true,"id":538}