Thats better
This commit is contained in:
@@ -1,4 +1,6 @@
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console.log("Starting Cupid v1")
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const version = "v1.0";
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console.log("Starting Cupid Matchmaker for unity " + version);
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console.log("")
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const { response } = require('express');
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const { exec, execFile } = require('child_process');
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@@ -9,16 +11,18 @@ require('./settings')();
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const Helpers = require('./helpers');
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const { start } = require('repl');
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const queueGraceTime = 2000;
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//Read settings
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var settings = ReadSettings();
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if (settings == null) { return; }
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console.log(settings);
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const logLevel = settings.log_level;
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LogVerbose(settings);
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var Rooms = [];
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var Queue = [];
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// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
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app.get('/settings',(req,res)=>{
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if(req.query.password != settings.password){
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res.send("403 Unauthorized")
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@@ -27,120 +31,141 @@ app.get('/settings',(req,res)=>{
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var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
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res.send(m_settings);
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})
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app.get('/', (req, res) => {
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var username = req.query.username ?? "";
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if(!ValidateRequest(req,res)){
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return;
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}
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//Check query
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var joinedRoom = null;
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var alreadyOnQueue = false;
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Queue.forEach(element => {
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if(element.Name == username){
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element.LastSeen = Date.now();
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alreadyOnQueue = true;
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}else{
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if(Date.now() - element.LastSeen > queueGraceTime){
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Queue.pop(element);
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Log(`Player ${element.Name} is afk, removing.`)
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}
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}
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});
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//Check on rooms if not in the queue, Maybe they already joined a room
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var possibleRoom=null;
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Rooms.forEach(element => {
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var roomValid = true;
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if(Date.now() - element.InitTime > settings.waiting_time){
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//This room is expired
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LogDebug("This room is expired, Removing now");
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LogDebug(element);
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Rooms.pop(element);
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roomValid = false;
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}
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if(roomValid){
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element.Players.forEach(player => {
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if(player.Name == username){
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joinedRoom = element;
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}
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})
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if(element.Players.length == 0){
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Rooms.pop(element);
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}else if(element.Players.length < settings.maximum_players){
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possibleRoom = element;
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}
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}
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})
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if(joinedRoom != null){ //Already in a room. Stopping here
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res.send(joinedRoom) // <------- Exit [ Already in a room ]
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return;
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}
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//Neither in a room nor in queue, Let's see
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if(possibleRoom == null){
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if(Queue.length >= settings.minimum_players){
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var newRoom = {Players:[{Name:username, LastSeen: Date.now()}], Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), InitTime: Date.now()};
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Rooms.push(newRoom);
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res.send(newRoom); // <------- Exit [ Made a new room ]
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return;
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}
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}else{
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possibleRoom.Players.push({Name:username, LastSeen:Date.now()});
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res.send(possibleRoom); // <---------- Exit [ joining an existing room ]
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return;
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}
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//Not even got a new room. Back to queue
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if(!alreadyOnQueue){
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var newQueueEntry = {Name:username, LastSeen: Date.now()};
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LogVerbose(newQueueEntry);
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Queue.push(newQueueEntry);
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}
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LogVerbose("Rooms");
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Rooms.forEach(element=>{
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LogVerbose(element);
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})
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LogVerbose("Queue");
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LogVerbose(Queue);
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res.send("0"); // <---------- Exit [ No room ]
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})
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app.get('/cancel', (req,res)=>{
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var username = req.query.username ?? "";
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if(!ValidateRequest(req,res)){
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return;
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}
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Queue.forEach((element)=>{
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if(element.Name == username){
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Queue.pop(element);
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res.send("1");
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return;
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}
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})
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res.send("Couldn't find user " + username + " in the queue");
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})
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function ValidateRequest(req, res){
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//Validate request
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var username = req.query.username ?? "";
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var password = req.query.password ?? "";
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if (password != settings.password) {
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res.send("403 Unauthorized");
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console.log("Unauthorized call " + password + ":" + settings.password);
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return;
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LogVerbose("Unauthorized call " + password + ":" + settings.password);
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return false;
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}
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if (username.length < 2) {
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res.send("Bad credentials");
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return;
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}
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//Phase 1 : Select expired rooms
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var myRoomId = -1;
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var possibleRoomId = -1;
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var expiredRooms = [];
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for (var i = 0; i < Rooms.length; i++) {
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if(true){
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// if(Rooms[i].Players.length >= settings.minimum_players){
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var expireDate = Rooms[i].Time + settings.waiting_time;
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var timeToLive = expireDate - Date.now();
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console.log(timeToLive);
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if(timeToLive <0){
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//expired
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console.log(Rooms[i]);
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console.log(" is expired.");
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expiredRooms.push(i);
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}else{
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if(timeToLive < 4){
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console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
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}
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// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
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}
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return false;
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}
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if(myRoomId > -1){continue;}
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if (Rooms[i].Players.indexOf(username) > -1) {
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myRoomId = i;
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} else {
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if (Rooms[i].Players.length < settings.maximum_players) {
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console.log("found possible room " + i);
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possibleRoomId = i;
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}
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}
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}
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//Purge expired rooms
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for(var i=expiredRooms.length-1; i>=0; i--){
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Rooms.pop(expiredRooms[i]);
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if(possibleRoomId == expiredRooms[i]){
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possibleRoomId =-1;
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}
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if(myRoomId == expiredRooms[i]){
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myRoomId =-1;
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}
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}
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return true;
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}
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if (myRoomId == -1) {
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if (possibleRoomId == -1) {
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Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
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myRoomId= Rooms.length-1;
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} else {
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// var newUser = {name:username, time:Date.now()};
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Rooms[possibleRoomId].Players.push(username);
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}
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}
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var selectedRoomId = -1;
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if (myRoomId > -1) {
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//M
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selectedRoomId = myRoomId;
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} else if (possibleRoomId > -1) {
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selectedRoomId = possibleRoomId;
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} else {
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res.send("-1, Error!");
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}
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function Log(msg){
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console.log(msg);
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}
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if (selectedRoomId > -1) {
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if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
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res.send("1," + Rooms[selectedRoomId].Port);
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//Spawn server instance
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var arguments = ["-port", Rooms[selectedRoomId].Port];
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console.log(arguments);
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// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
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// if (err) {
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// // node couldn't execute the command
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// console.log(err);
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// return;
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// }
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// console.log("game started correctly?");
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// // the *entire* stdout and stderr (buffered)
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// console.log(`stdout: ${stdout}`);
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// console.log(`stderr: ${stderr}`);
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// });
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var child = spawn(settings.game_exe, arguments);
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child.stdout.on('data', function (data) {
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// console.log('stdout: ' + data);
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});
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child.stderr.on('data', function (data) {
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console.log('stderr: ' + data);
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});
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child.on('close', function (code) {
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console.log('child process exited with code ' + code);
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});
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} else {
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res.send("0," + Rooms[selectedRoomId].Port);
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function LogDebug(msg){
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if(logLevel > 0){
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console.log(msg);
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}
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}
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console.log(Date.now());
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console.log(Rooms);
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}
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})
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function LogVerbose(msg){
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if(logLevel > 1){
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console.log(msg);
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}
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}
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app.listen(settings.port);
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console.log("Listening on port " + settings.port);
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+3
-2
@@ -4,7 +4,8 @@
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"game_exe":"/root/Unity/CupidSample/Builds/Linux/Cupid.x86_64",
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"minimum_players": 2,
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"maximum_players": 5,
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"waiting_time": 2000,
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"waiting_time": 30000,
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"port_range_min":2000,
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"port_range_max":3000
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"port_range_max":3000,
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"log_level":3
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}
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Block a user