Thats better

This commit is contained in:
2022-11-18 18:19:34 +05:30
parent 03c5d79c5e
commit cde178a4ac
2 changed files with 135 additions and 109 deletions
+131 -106
View File
@@ -1,4 +1,6 @@
console.log("Starting Cupid v1")
const version = "v1.0";
console.log("Starting Cupid Matchmaker for unity " + version);
console.log("")
const { response } = require('express');
const { exec, execFile } = require('child_process');
@@ -9,16 +11,18 @@ require('./settings')();
const Helpers = require('./helpers');
const { start } = require('repl');
const queueGraceTime = 2000;
//Read settings
var settings = ReadSettings();
if (settings == null) { return; }
console.log(settings);
const logLevel = settings.log_level;
LogVerbose(settings);
var Rooms = [];
var Queue = [];
// Rooms.push({Port:"2002",Players:["Player1","Player2"]})
app.get('/settings',(req,res)=>{
if(req.query.password != settings.password){
res.send("403 Unauthorized")
@@ -27,120 +31,141 @@ app.get('/settings',(req,res)=>{
var m_settings = {minimum_players:settings.minimum_players, maximum_players:settings.maximum_players, waiting_time:settings.waiting_time}
res.send(m_settings);
})
app.get('/', (req, res) => {
var username = req.query.username ?? "";
if(!ValidateRequest(req,res)){
return;
}
//Check query
var joinedRoom = null;
var alreadyOnQueue = false;
Queue.forEach(element => {
if(element.Name == username){
element.LastSeen = Date.now();
alreadyOnQueue = true;
}else{
if(Date.now() - element.LastSeen > queueGraceTime){
Queue.pop(element);
Log(`Player ${element.Name} is afk, removing.`)
}
}
});
//Check on rooms if not in the queue, Maybe they already joined a room
var possibleRoom=null;
Rooms.forEach(element => {
var roomValid = true;
if(Date.now() - element.InitTime > settings.waiting_time){
//This room is expired
LogDebug("This room is expired, Removing now");
LogDebug(element);
Rooms.pop(element);
roomValid = false;
}
if(roomValid){
element.Players.forEach(player => {
if(player.Name == username){
joinedRoom = element;
}
})
if(element.Players.length == 0){
Rooms.pop(element);
}else if(element.Players.length < settings.maximum_players){
possibleRoom = element;
}
}
})
if(joinedRoom != null){ //Already in a room. Stopping here
res.send(joinedRoom) // <------- Exit [ Already in a room ]
return;
}
//Neither in a room nor in queue, Let's see
if(possibleRoom == null){
if(Queue.length >= settings.minimum_players){
var newRoom = {Players:[{Name:username, LastSeen: Date.now()}], Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), InitTime: Date.now()};
Rooms.push(newRoom);
res.send(newRoom); // <------- Exit [ Made a new room ]
return;
}
}else{
possibleRoom.Players.push({Name:username, LastSeen:Date.now()});
res.send(possibleRoom); // <---------- Exit [ joining an existing room ]
return;
}
//Not even got a new room. Back to queue
if(!alreadyOnQueue){
var newQueueEntry = {Name:username, LastSeen: Date.now()};
LogVerbose(newQueueEntry);
Queue.push(newQueueEntry);
}
LogVerbose("Rooms");
Rooms.forEach(element=>{
LogVerbose(element);
})
LogVerbose("Queue");
LogVerbose(Queue);
res.send("0"); // <---------- Exit [ No room ]
})
app.get('/cancel', (req,res)=>{
var username = req.query.username ?? "";
if(!ValidateRequest(req,res)){
return;
}
Queue.forEach((element)=>{
if(element.Name == username){
Queue.pop(element);
res.send("1");
return;
}
})
res.send("Couldn't find user " + username + " in the queue");
})
function ValidateRequest(req, res){
//Validate request
var username = req.query.username ?? "";
var password = req.query.password ?? "";
if (password != settings.password) {
res.send("403 Unauthorized");
console.log("Unauthorized call " + password + ":" + settings.password);
return;
LogVerbose("Unauthorized call " + password + ":" + settings.password);
return false;
}
if (username.length < 2) {
res.send("Bad credentials");
return;
}
//Phase 1 : Select expired rooms
var myRoomId = -1;
var possibleRoomId = -1;
var expiredRooms = [];
for (var i = 0; i < Rooms.length; i++) {
if(true){
// if(Rooms[i].Players.length >= settings.minimum_players){
var expireDate = Rooms[i].Time + settings.waiting_time;
var timeToLive = expireDate - Date.now();
console.log(timeToLive);
if(timeToLive <0){
//expired
console.log(Rooms[i]);
console.log(" is expired.");
expiredRooms.push(i);
}else{
if(timeToLive < 4){
console.log(Rooms[i].Port + " Port room will be expired in " + timeToLive);
}
// console.log("Room " + i + " will be expired in " + expireDate + "-" + Date.now() + "=" + timeToLive);
}
}
if(myRoomId > -1){continue;}
if (Rooms[i].Players.indexOf(username) > -1) {
myRoomId = i;
} else {
if (Rooms[i].Players.length < settings.maximum_players) {
console.log("found possible room " + i);
possibleRoomId = i;
}
}
}
//Purge expired rooms
for(var i=expiredRooms.length-1; i>=0; i--){
Rooms.pop(expiredRooms[i]);
if(possibleRoomId == expiredRooms[i]){
possibleRoomId =-1;
}
if(myRoomId == expiredRooms[i]){
myRoomId =-1;
}
return false;
}
if (myRoomId == -1) {
if (possibleRoomId == -1) {
Rooms.push({ Port: Helpers.GetRandomPort(settings.port_range_min, settings.port_range_max), Players: [username], Time: Date.now() })
myRoomId= Rooms.length-1;
} else {
// var newUser = {name:username, time:Date.now()};
Rooms[possibleRoomId].Players.push(username);
}
return true;
}
function Log(msg){
console.log(msg);
}
function LogDebug(msg){
if(logLevel > 0){
console.log(msg);
}
var selectedRoomId = -1;
if (myRoomId > -1) {
//M
selectedRoomId = myRoomId;
} else if (possibleRoomId > -1) {
selectedRoomId = possibleRoomId;
} else {
res.send("-1, Error!");
}
function LogVerbose(msg){
if(logLevel > 1){
console.log(msg);
}
if (selectedRoomId > -1) {
if (Rooms[selectedRoomId].Players.length >= settings.minimum_players) {
res.send("1," + Rooms[selectedRoomId].Port);
//Spawn server instance
var arguments = ["-port", Rooms[selectedRoomId].Port];
console.log(arguments);
// execFile(settings.game_exe,arguments, {maxBuffer:1024 * 1000}, (err, stdout, stderr) => {
// if (err) {
// // node couldn't execute the command
// console.log(err);
// return;
// }
// console.log("game started correctly?");
// // the *entire* stdout and stderr (buffered)
// console.log(`stdout: ${stdout}`);
// console.log(`stderr: ${stderr}`);
// });
var child = spawn(settings.game_exe, arguments);
child.stdout.on('data', function (data) {
// console.log('stdout: ' + data);
});
child.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
child.on('close', function (code) {
console.log('child process exited with code ' + code);
});
} else {
res.send("0," + Rooms[selectedRoomId].Port);
}
}
console.log(Date.now());
console.log(Rooms);
})
}
app.listen(settings.port);
console.log("Listening on port " + settings.port);
+3 -2
View File
@@ -4,7 +4,8 @@
"game_exe":"/root/Unity/CupidSample/Builds/Linux/Cupid.x86_64",
"minimum_players": 2,
"maximum_players": 5,
"waiting_time": 2000,
"waiting_time": 30000,
"port_range_min":2000,
"port_range_max":3000
"port_range_max":3000,
"log_level":3
}