[8/13/2026 8:47:50 AM] Starting server at port 26358 [8/13/2026 8:47:50 AM] Mirror server exception logging enabled [8/13/2026 8:47:50 AM] [Mirror/Exception] ArgumentNullException: Value cannot be null. Parameter name: shader UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) (at <34dffe28823342d2a2c6b90ac297b242>:0) UnityEngine.Material.CreateWithShader (UnityEngine.Material self, UnityEngine.Shader shader) (at <34dffe28823342d2a2c6b90ac297b242>:0) UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <34dffe28823342d2a2c6b90ac297b242>:0) AiBotController.CreateTrajectoryLine (System.String name, UnityEngine.Color color) (at <8f195e1b57584a8c8ef6430a8dddbbb4>:0) AiBotController.EnsureTrajectoryLines () (at <8f195e1b57584a8c8ef6430a8dddbbb4>:0) AiBotController.Awake () (at <8f195e1b57584a8c8ef6430a8dddbbb4>:0) UnityEngine.GameObject:SetActive(Boolean) Mirror.NetworkServer:SpawnObjects() Mirror.NetworkManager:StartServer() CupidConnector:Start() [8/13/2026 8:47:50 AM] Failed to fetch red and blue names, isServer? [8/13/2026 8:47:50 AM] Starting auto close watchdog [8/13/2026 8:47:50 AM] Active player connections: 0 [8/13/2026 8:47:55 AM] Active player connections: 1 [8/13/2026 8:47:55 AM] Client 16 set team to Blue [8/13/2026 8:47:55 AM] Dedicated match PATCH success: 200 {"ok":true,"id":538} [8/13/2026 8:47:58 AM] Active player connections: 2 [8/13/2026 8:47:59 AM] Client 17 set team to Red [8/13/2026 8:47:59 AM] Dedicated match PATCH success: 200 {"ok":true,"id":538} [8/13/2026 8:49:30 AM] Dedicated match: Red disconnected (order count=1) [8/13/2026 8:49:30 AM] Mirror server: client disconnected (connId=1002359632) [8/13/2026 8:49:30 AM] Active player connections: 1 [8/13/2026 8:49:33 AM] Active player connections: 2 [8/13/2026 8:49:33 AM] Client 18 set team to Red [8/13/2026 8:49:34 AM] Dedicated match: Blue disconnected (order count=2) [8/13/2026 8:49:34 AM] Mirror server: client disconnected (connId=1002368923) [8/13/2026 8:49:34 AM] Active player connections: 1 [8/13/2026 8:49:37 AM] Active player connections: 2 [8/13/2026 8:49:37 AM] Client 19 set team to Blue [8/13/2026 8:49:39 AM] Dedicated match: Red disconnected (order count=3) [8/13/2026 8:49:39 AM] Mirror server: client disconnected (connId=1002362632) [8/13/2026 8:49:39 AM] Active player connections: 1 [8/13/2026 8:49:41 AM] Active player connections: 2 [8/13/2026 8:49:42 AM] Client 20 set team to Red [8/13/2026 8:49:43 AM] Dedicated match: Red disconnected (order count=4) [8/13/2026 8:49:43 AM] Mirror server: client disconnected (connId=1002359622) [8/13/2026 8:49:43 AM] Active player connections: 1 [8/13/2026 8:49:45 AM] Dedicated match: Blue disconnected (order count=5) [8/13/2026 8:49:45 AM] Mirror server: client disconnected (connId=1002362635) [8/13/2026 8:49:45 AM] Active player connections: 0 [8/13/2026 8:49:49 AM] Server will be closed due to no players in, 60 [8/13/2026 8:49:59 AM] Server will be closed due to no players in, 50 [8/13/2026 8:50:09 AM] Server will be closed due to no players in, 40 [8/13/2026 8:50:19 AM] Server will be closed due to no players in, 30 [8/13/2026 8:50:29 AM] Server will be closed due to no players in, 20 [8/13/2026 8:50:39 AM] Server will be closed due to no players in, 10 [8/13/2026 8:50:50 AM] All players left, exiting [8/13/2026 8:50:50 AM] Dedicated match PATCH success: 200 {"ok":true,"id":538}