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kickkingsapi/games/soccar/soccar_Data/Logs/23.txt
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2026-06-02 07:48:41 +00:00

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[05/16/2026 17:38:21] Starting server at port 26430
[05/16/2026 17:38:21] Mirror server exception logging enabled
[05/16/2026 17:38:21] Failed to fetch red and blue names, isServer?
[05/16/2026 17:38:21] Starting auto close watchdog
[05/16/2026 17:38:21] Active player connections: 0
[05/16/2026 17:38:24] Active player connections: 1
[05/16/2026 17:38:24] Client 15 set team to Blue
[05/16/2026 17:38:25] Dedicated match PATCH success: 200 {"ok":true,"id":23}
[05/16/2026 17:38:25] Active player connections: 2
[05/16/2026 17:38:25] Game started On Server
[05/16/2026 17:38:25] Client 16 set team to Red
[05/16/2026 17:38:25] Dedicated match PATCH success: 200 {"ok":true,"id":23}
[05/16/2026 17:38:28] force = 70 * 0.9955804 = 69.69063
[05/16/2026 17:38:28] launching puck at (2.74, -4.18) with (-191.18, 291.33) force
[05/16/2026 17:38:36] force = 70 * 0.9671853 = 67.70296
[05/16/2026 17:38:36] launching puck at (0.50, 4.66) with (-33.56, -315.51) force
[05/16/2026 17:38:42] force = 70 * 0.9955804 = 69.69063
[05/16/2026 17:38:42] launching puck at (0.55, -4.97) with (-38.42, 346.33) force
[05/16/2026 17:38:48] force = 70 * 0.9425347 = 65.97742
[05/16/2026 17:38:48] launching puck at (-3.81, 2.25) with (251.18, -148.20) force
[05/16/2026 17:38:48] [Mirror/Error] Disconnecting connection: connection(720372751) because handling a message of type Mirror.CommandMessage caused an Exception. This can happen if the other side accidentally (or an attacker intentionally) sent invalid data. Reason: System.NullReferenceException: Object reference not set to an instance of an object
at NetPlayer.UserCode_CmdOnPointerDown__Vector2 (UnityEngine.Vector2 position) [0x00025] in <ae8b89cbcb38426988721626ff73e0d6>:0
at NetPlayer.InvokeUserCode_CmdOnPointerDown__Vector2 (Mirror.NetworkBehaviour obj, Mirror.NetworkReader reader, Mirror.NetworkConnectionToClient senderConnection) [0x00022] in <ae8b89cbcb38426988721626ff73e0d6>:0
at Mirror.RemoteCalls.RemoteProcedureCalls.Invoke (System.UInt16 functionHash, Mirror.RemoteCalls.RemoteCallType remoteCallType, Mirror.NetworkReader reader, Mirror.NetworkBehaviour component, Mirror.NetworkConnectionToClient senderConnection) [0x00019] in <0c71d62641ad468493ee2dc21fdce382>:0
at Mirror.NetworkIdentity.HandleRemoteCall (System.Byte componentIndex, System.UInt16 functionHash, Mirror.RemoteCalls.RemoteCallType remoteCallType, Mirror.NetworkReader reader, Mirror.NetworkConnectionToClient senderConnection) [0x00065] in <0c71d62641ad468493ee2dc21fdce382>:0
at Mirror.NetworkServer.OnCommandMessage (Mirror.NetworkConnectionToClient conn, Mirror.CommandMessage msg, System.Int32 channelId) [0x001c8] in <0c71d62641ad468493ee2dc21fdce382>:0
at (wrapper delegate-invoke) System.Action`3[Mirror.NetworkConnectionToClient,Mirror.CommandMessage,System.Int32].invoke_void_T1_T2_T3(Mirror.NetworkConnectionToClient,Mirror.CommandMessage,int)
at Mirror.NetworkMessages+<>c__DisplayClass8_0`2[T,C].<WrapHandler>b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x000ac] in <0c71d62641ad468493ee2dc21fdce382>:0
[05/16/2026 17:38:48] Mirror server: client disconnected (connId=720372751)
[05/16/2026 17:38:48] Active player connections: 1
[05/16/2026 17:42:39] Mirror server: client disconnected (connId=1441814572)
[05/16/2026 17:42:39] Active player connections: 0
[05/16/2026 17:42:43] Server will be closed due to no players in, 60
[05/16/2026 17:42:53] Server will be closed due to no players in, 50
[05/16/2026 17:43:03] Server will be closed due to no players in, 40
[05/16/2026 17:43:13] Server will be closed due to no players in, 30
[05/16/2026 17:43:23] Server will be closed due to no players in, 20
[05/16/2026 17:43:33] Server will be closed due to no players in, 10
[05/16/2026 17:43:43] All players left, exiting
[05/16/2026 17:43:45] Dedicated match PATCH success: 200 {"ok":true,"id":23}