using UnityEngine; using System.Collections; public class DestroyOnClick : MonoBehaviour { public GameObject explodedPrefab; public float explosionForce = 2.0f; public float explosionRadius = 5.0f; public float upForceMin = 0.0f; public float upForceMax = 0.5f; public bool autoDestroy = true; public float lifeTime = 5.0f; void Update() { if (Input.GetMouseButtonDown (0)) { Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) { if (hit.transform.Equals(transform)) { // instantiate the exploding barrel GameObject go = (GameObject) Instantiate( explodedPrefab, gameObject.transform.position, gameObject.transform.rotation ); // get the explosion component on the new object ExplodeBarrel explodeComp = go.GetComponent (); // set desired properties explodeComp.explosionForce = explosionForce; explodeComp.explosionRadius = explosionRadius; explodeComp.upForceMin = upForceMin; explodeComp.upForceMax = upForceMax; explodeComp.autoDestroy = autoDestroy; explodeComp.lifeTime = lifeTime; // make the barrel explode explodeComp.Explode(); // destroy the nice barrel Destroy (gameObject); } } } } }