using UnityEngine; using System.Collections; public class MoveCamForward : MonoBehaviour { public float minZ = 0; public float maxZ = 10; public float speed = 1; private float z; void FixedUpdate () { z = transform.localPosition.z; if (Input.GetKey ("x") && z > minZ) transform.Translate (new Vector3 (0, 0, speed * 0.01f), transform); else if (Input.GetKey ("z") && z < maxZ) transform.Translate (new Vector3 (0, 0, -speed * 0.01f), transform); } }