using System; [System.Serializable] public class Friendship{ public int id; public int provider_id; public string provider_username; public DateTime provider_last_seen; public int receiver_id; public string receiver_username; public DateTime receiver_last_seen; public DateTime now; public int status; } //[{"id":"1","host_id":"2","host":"test2","time":"2024-01-28 22:31:48"}] [System.Serializable] public class Invite{ public int id; public string host; public int host_id; public string lobby; public DateTime time; } // public enum TeamNames // { // Phoenix_Fury, // Shadow_Stalkers, // Steel_Legion, // Maverick_Marauders, // Tempest_Titans, // Crimson_Crusaders, // Whispering_Wolves, // Clockwork_Crusaders, // Jade_Jaguars, // Twilight_Blades, // Renegade_Reapers, // Dragonheart_Legion, // Crimson_Knights, // Stormforged_Legion, // Ironwood_Rangers, // Valkyrie_Vanguard, // Moonlit_Reavers, // Obsidian_Order, // Renegade_Blades, // }