Feel free to ignore this if you're using the "Screen" output mode of the asset, having it applied all over the screen. ------- This folder contains example shaders for if you want to use the "_SSCCTexture in shaders" output mode of the asset. This allows you to selectively apply the effect to certain objects / filter our the others. Only available for Builtin(2019/2020/2021), URP(2020/2021). Unfortunately not available for URP(2019) and HDRP(at all). Import appropriate .unitypackage for an example implementation of how to sample _SSCCTexture in shaders.