metahunt/Assets/assets/PBS Barrels and Crates/Scripts/DestroyOnHit.cs
2024-02-11 13:53:18 +05:30

48 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
public class DestroyOnHit : MonoBehaviour
{
public GameObject explodedPrefab;
public float explosionForce = 2.0f;
public float explosionRadius = 5.0f;
public float upForceMin = 0.0f;
public float upForceMax = 0.5f;
public bool autoDestroy = true;
public float lifeTime = 5.0f;
// Update is called once per frame
void OnCollisionEnter(Collision col)
{
if (!col.rigidbody)
return;
// instantiate the exploding barrel
GameObject go = (GameObject) Instantiate(
explodedPrefab,
gameObject.transform.position,
gameObject.transform.rotation
);
// get the explosion component on the new object
ExplodeBarrel explodeComp = go.GetComponent<ExplodeBarrel> ();
// set desired properties
explodeComp.explosionForce = explosionForce;
explodeComp.explosionRadius = explosionRadius;
explodeComp.upForceMin = upForceMin;
explodeComp.upForceMax = upForceMax;
explodeComp.autoDestroy = autoDestroy;
explodeComp.lifeTime = lifeTime;
// make the barrel explode
explodeComp.Explode();
// destroy the nice barrel
Destroy (gameObject);
}
}