metahunt/Assets/barScene/Shaders & Cavity/Screen Space Cavity Curvature/_SSCCTexture Examples
2024-02-11 13:53:18 +05:30
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Builtin _SSCCTexture Example.unitypackage.meta init 2024-02-11 13:53:18 +05:30
Readme.txt init 2024-02-11 13:53:18 +05:30
Readme.txt.meta init 2024-02-11 13:53:18 +05:30
URP2020 _SSCCTexture Example.unitypackage.meta init 2024-02-11 13:53:18 +05:30
URP2021+ _SSCCTexture Example.unitypackage.meta init 2024-02-11 13:53:18 +05:30

Feel free to ignore this if you're using the "Screen" output mode of the asset, having it applied all over the screen.

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This folder contains example shaders for if you want to use the "_SSCCTexture in shaders" output mode of the asset.
This allows you to selectively apply the effect to certain objects / filter our the others.
Only available for Builtin(2019/2020/2021), URP(2020/2021). Unfortunately not available for URP(2019) and HDRP(at all).

Import appropriate .unitypackage for an example implementation of how to sample _SSCCTexture in shaders.