10 lines
251 B
C#
10 lines
251 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/Crosshair", order = 1)]
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public class CrosshairsScriptable : ScriptableObject
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{
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public List<Sprite> crosshairs;
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} |