metahunt/Assets/Scripts/LeaderboardDeathmatch.cs
2024-02-11 13:53:18 +05:30

25 lines
988 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class LeaderboardDeathmatch : MonoBehaviour
{
public Transform ListParent;
public void Populate(PlayerNetwork[] list){
for(int i=0;i < ListParent.childCount; i++){
if(list.Length > i){
ListParent.GetChild(i).gameObject.SetActive(true);
ListParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = list[list.Length-1-i].username;
ListParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = list[list.Length-1-i].kills.ToString();
ListParent.GetChild(i).GetChild(2).GetComponent<TMP_Text>().text = list[list.Length-1-i].deaths.ToString();
ListParent.GetChild(i).GetChild(3).GetComponent<TMP_Text>().text = list[list.Length-1-i].assists.ToString();
}else{
ListParent.GetChild(i).gameObject.SetActive(false);
}
}
}
}