77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class ComboSelection : MonoBehaviour
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{
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public string[] Options;
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public string SelectedOption;
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public int SelectedIndex =0;
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[SerializeField]private TMP_Text selectedText;
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[SerializeField]private Button btnNext;
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[SerializeField]private Button btnPrev;
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public UnityEvent OnSelectedChanged;
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CanvasGroup canvasGroup;
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void OnValidate(){
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if(selectedText==null) selectedText = GetComponentInChildren<TMP_Text>();
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}
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void Awake(){
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canvasGroup = GetComponent<CanvasGroup>();
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btnNext.onClick.AddListener(OnNext);
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btnPrev.onClick.AddListener(OnPrev);
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Refresh();
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}
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public void SetInteractable(bool val){
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canvasGroup.interactable = val;
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}
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void OnNext(){
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if(SelectedIndex < Options.Length-1){
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SelectedIndex++;
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}else{
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SelectedIndex = 0;
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}
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Refresh();
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}
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void OnPrev(){
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if(SelectedIndex > 0){
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SelectedIndex--;
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}else{
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SelectedIndex = Options.Length-1;
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}
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Refresh();
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}
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public void SetValue(string newVal){
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for(int i=0; i < Options.Length; i++){
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if(Options[i].ToLower() == newVal.ToLower()){
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SelectedIndex = i;
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Refresh();
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return;
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}
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}
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Debug.LogError($"Cant set value to an non-existing option ({newVal})");
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}
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public void Refresh(){
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selectedText.text = Options[SelectedIndex];
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SelectedOption = Options[SelectedIndex];
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OnSelectedChanged.Invoke();
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}
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}
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