metahunt/Assets/Scripts/Utils/ComboSelection.cs
2024-02-11 23:23:12 +05:30

77 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class ComboSelection : MonoBehaviour
{
public string[] Options;
public string SelectedOption;
public int SelectedIndex =0;
[SerializeField]private TMP_Text selectedText;
[SerializeField]private Button btnNext;
[SerializeField]private Button btnPrev;
public UnityEvent OnSelectedChanged;
CanvasGroup canvasGroup;
void OnValidate(){
if(selectedText==null) selectedText = GetComponentInChildren<TMP_Text>();
}
void Awake(){
canvasGroup = GetComponent<CanvasGroup>();
btnNext.onClick.AddListener(OnNext);
btnPrev.onClick.AddListener(OnPrev);
Refresh();
}
public void SetInteractable(bool val){
canvasGroup.interactable = val;
}
void OnNext(){
if(SelectedIndex < Options.Length-1){
SelectedIndex++;
}else{
SelectedIndex = 0;
}
Refresh();
}
void OnPrev(){
if(SelectedIndex > 0){
SelectedIndex--;
}else{
SelectedIndex = Options.Length-1;
}
Refresh();
}
public void SetValue(string newVal){
for(int i=0; i < Options.Length; i++){
if(Options[i].ToLower() == newVal.ToLower()){
SelectedIndex = i;
Refresh();
return;
}
}
Debug.LogError($"Cant set value to an non-existing option ({newVal})");
}
public void Refresh(){
selectedText.text = Options[SelectedIndex];
SelectedOption = Options[SelectedIndex];
OnSelectedChanged.Invoke();
}
}