35 lines
707 B
C#
35 lines
707 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Photon.Pun;
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using TMPro;
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using UnityEngine;
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public class ConnectingPanel : MonoBehaviour
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{
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public TMP_Text txt;
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void Start()
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{
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if(!PhotonNetwork.IsConnected){
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StartCoroutine(SelfDestruct());
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}else{
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Destroy(gameObject);
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}
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}
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IEnumerator SelfDestruct(){
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int j=0;
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while(!PhotonNetwork.InLobby){
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j++;
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txt.text = "Connecting";
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for(int i=0; i< j; i++){
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txt.text += ".";
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}
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if(j>5){j=0;}
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yield return new WaitForSeconds(0.5f);
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}
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Destroy(gameObject);
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}
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}
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