23 lines
421 B
C#
23 lines
421 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class TMP_FpsText : Text
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{
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[SerializeField]
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public float updateInterval= 0.5f;
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float f =0;
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void Update(){
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if(f < updateInterval){
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f+=Time.deltaTime;
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}else{
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f=0;
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text = (1f/Time.deltaTime).ToString("n1") + " FPS";
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}
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}
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}
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