metahunt/Assets/Shaders/FlexibleCelShader/Editor/PresetDataConainer.cs
2024-02-11 13:53:18 +05:30

44 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FlexibleCelShader
{
[System.Serializable]
public class PresetDataConainer : System.Object
{
public float _ColorR;
public float _ColorG;
public float _ColorB;
public float _RampLevels;
public float _LightScalar;
public float _HighColorR;
public float _HighColorG;
public float _HighColorB;
public float _HighIntensity;
public float _LowColorR;
public float _LowColorG;
public float _LowColorB;
public float _LowIntensity;
public float _OutlineColorR;
public float _OutlineColorG;
public float _OutlineColorB;
public float _OutlineSize;
public float _RimColorR;
public float _RimColorG;
public float _RimColorB;
public float _RimAlpha;
public float _RimPower;
public float _RimDropOff;
public float _FresnelColorR;
public float _FresnelColorG;
public float _FresnelColorB;
public float _FresnelBrightness;
public float _FresnelPower;
public float _FresnelShadowDropoff;
public float _GradYCap;
public float _GradIntensity;
}
}