32 lines
602 B
C#
32 lines
602 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class CrateGridBuilder : MonoBehaviour
|
|
{
|
|
public GameObject cratePrefab;
|
|
public Vector3 XYZCount;
|
|
public float length;
|
|
public float width;
|
|
public float height;
|
|
public Vector3 XYZOffset;
|
|
|
|
void Start ()
|
|
{
|
|
for (int x = 0; x < XYZCount.x; x++)
|
|
{
|
|
for (int y = 0; y < XYZCount.y; y++)
|
|
{
|
|
for (int z = 0; z < XYZCount.z; z++)
|
|
{
|
|
Instantiate (cratePrefab,
|
|
new Vector3(
|
|
width * x + XYZOffset.x,
|
|
height * y + XYZOffset.y,
|
|
length * z + XYZOffset.z),
|
|
Quaternion.identity);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|