7 lines
542 B
Plaintext
7 lines
542 B
Plaintext
Blood works on mobile / PC / consoles with vertexlit / forward / deferred renderer and dx9, dx11, openGL.
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Effect of blood has offset pivot point. This makes it easy inctantiate blood at the point of impact
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and set the direction using normal (see RaycastHit.point and RaycastHit.normal).
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Blood uses red uv-textures. You can change the transparency/red intensity of the blood by changing the color of the material.
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If you want to change the color of the blood (such as green), use materials and prefab "coloredBlood" with grayScale textures. |