metahunt/Assets/Samples/UnityGLTF/2.9.0-rc/KHR_audio Plugin/AudioSourceScriptableObject.cs
2024-02-11 13:53:18 +05:30

13 lines
380 B
C#

using UnityEngine;
namespace UnityGLTF.Plugins.Experimental
{
[CreateAssetMenu(fileName = "AudioSource", menuName = "UnityGLTF/KHR_audio/AudioSource", order = 1)]
public class AudioSourceScriptableObject : ScriptableObject
{
public AudioClip clip;
public float gain = 1.0f;
public bool autoPlay = true;
public bool loop = true;
}
}