metahunt/Assets/Scripts/Utils/CustomStructures.cs
2024-02-11 13:53:18 +05:30

47 lines
1.0 KiB
C#

using System;
[System.Serializable]
public class Friendship{
public int id;
public int provider_id;
public string provider_username;
public DateTime provider_last_seen;
public int receiver_id;
public string receiver_username;
public DateTime receiver_last_seen;
public DateTime now;
public int status;
}
//[{"id":"1","host_id":"2","host":"test2","time":"2024-01-28 22:31:48"}]
[System.Serializable]
public class Invite{
public int id;
public string host;
public int host_id;
public DateTime time;
}
// public enum TeamNames
// {
// Phoenix_Fury,
// Shadow_Stalkers,
// Steel_Legion,
// Maverick_Marauders,
// Tempest_Titans,
// Crimson_Crusaders,
// Whispering_Wolves,
// Clockwork_Crusaders,
// Jade_Jaguars,
// Twilight_Blades,
// Renegade_Reapers,
// Dragonheart_Legion,
// Crimson_Knights,
// Stormforged_Legion,
// Ironwood_Rangers,
// Valkyrie_Vanguard,
// Moonlit_Reavers,
// Obsidian_Order,
// Renegade_Blades,
// }