44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FlexibleCelShader
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{
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[System.Serializable]
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public class PresetDataConainer : System.Object
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{
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public float _ColorR;
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public float _ColorG;
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public float _ColorB;
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public float _RampLevels;
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public float _LightScalar;
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public float _HighColorR;
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public float _HighColorG;
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public float _HighColorB;
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public float _HighIntensity;
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public float _LowColorR;
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public float _LowColorG;
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public float _LowColorB;
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public float _LowIntensity;
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public float _OutlineColorR;
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public float _OutlineColorG;
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public float _OutlineColorB;
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public float _OutlineSize;
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public float _RimColorR;
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public float _RimColorG;
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public float _RimColorB;
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public float _RimAlpha;
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public float _RimPower;
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public float _RimDropOff;
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public float _FresnelColorR;
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public float _FresnelColorG;
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public float _FresnelColorB;
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public float _FresnelBrightness;
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public float _FresnelPower;
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public float _FresnelShadowDropoff;
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public float _GradYCap;
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public float _GradIntensity;
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}
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} |