inventory
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Assets/TextMesh Pro/Resources/.DS_Store
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Assets/TextMesh Pro/Resources/.DS_Store
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@@ -2467,10 +2467,10 @@ Material:
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- _FaceDilate: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.05
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- _GlowOffset: 0
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- _GlowOuter: 0.05
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- _GlowPower: 0.75
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- _GlowInner: 0.132
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- _GlowOffset: 0.08
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- _GlowOuter: 0.12
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- _GlowPower: 0.205
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- _GradientScale: 6
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- _LightAngle: 3.1416
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- _MaskSoftnessX: 0
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@@ -2496,10 +2496,10 @@ Material:
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- _StencilWriteMask: 255
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- _TextureHeight: 512
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- _TextureWidth: 512
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- _UnderlayDilate: 0
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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- _UnderlaySoftness: 0
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- _UnderlayDilate: 0.04
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- _UnderlayOffsetX: 0.17
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- _UnderlayOffsetY: 0.08
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- _UnderlaySoftness: 0.082
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
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- _WeightBold: 0.75
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@@ -2508,11 +2508,11 @@ Material:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _GlowColor: {r: 0.22921856, g: 0.4775712, b: 0.9528302, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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- _UnderlayColor: {r: 0.0754717, g: 0.0754717, b: 0.0754717, a: 0.5}
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m_BuildTextureStacks: []
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