enemy death respawn

This commit is contained in:
sewmina7@gmail.com 2024-07-22 21:28:18 +05:30
parent 2bf623d71b
commit 399ae7d7f2
18 changed files with 113 additions and 43 deletions

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@ -91,6 +91,47 @@ public class GameManager : NetworkBehaviour
Debug.LogError("Couldn't find loot data for " + type);
}
public static void OnEnemyDeath(enemyScript enemy, Vector3 spawnPos)
{
instance.onEnemyDeath(enemy,spawnPos);
}
public void onEnemyDeath(enemyScript enemy, Vector3 spawnPos)
{
if (!isServer)
{
Debug.LogError("Server function called on client. This cant happen");
return;
}
string enemyName = enemy.transform.name;
int enemyLevel = enemy.level;
NetworkServer.Destroy(enemy.gameObject);
foreach(EnemySpawnEntry entry in enemySpawns)
{
if (entry.prefab.name.Contains(enemyName.Replace("(Clone)","")))
{
StartCoroutine(SpawnLater(entry.prefab, spawnPos, 5, enemyLevel));
Debug.Log("Found enemy prefab for " + enemyName);
return;
}
}
Debug.LogError("Unable to find matching prefab for " + enemyName);
}
IEnumerator SpawnLater(GameObject go, Vector3 pos, float timer, int level)
{
yield return new WaitForSeconds(timer);
GameObject newGo = Instantiate(go, pos, Quaternion.identity);
NetworkServer.Spawn(newGo);
newGo.GetComponent<enemyScript>().SetLevel(level);
}
}

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@ -395,16 +395,36 @@ public class enemyScript : NetworkBehaviour
GameObject newLoot = Instantiate(GameManager.instance.GetRandomLoot(), lootSpawnPos, Quaternion.identity);
NetworkServer.Spawn(newLoot);
yield return new WaitForSecondsRealtime(5);
transform.position = defaultPos;
yield return new WaitForSecondsRealtime(3);
if (!isServer)
{
CmdDie();
}
else
{
GameManager.OnEnemyDeath(this, defaultPos);
}
/* transform.position = defaultPos;
health = (int)maxHealth;
magicalHealth = (int)maxHealth;
magicalHealth = (int)maxHealth;*/
//animationString = "Idle";
}
[Command]
void CmdDie()
{
GameManager.OnEnemyDeath(this,defaultPos);
}
public void OnHealthChange(int oldVlaue, int newValue){
healthBar.SetHealth(newValue,maxHealth);

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@ -694,7 +694,7 @@ public class playerNetwork : NetworkBehaviour
startClient.instance.networkManager.StopClient();
SceneManager.LoadScene("GameLogin");
#if UNITY_EDITOR
#if UNITY_EDITOR || UNITY_SERVER
#else
PlayGamesPlatform.Instance.SignOut();
Firebase.Auth.FirebaseAuth.DefaultInstance.SignOut();

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