diff --git a/Assets/4Direction Animated 2D Monsters (Fantazia Top Down)/Prefabs/Monster_60_Tree Block.prefab b/Assets/4Direction Animated 2D Monsters (Fantazia Top Down)/Prefabs/Monster_60_Tree Block.prefab index 5e4f9edc..d54f77fb 100644 --- a/Assets/4Direction Animated 2D Monsters (Fantazia Top Down)/Prefabs/Monster_60_Tree Block.prefab +++ b/Assets/4Direction Animated 2D Monsters (Fantazia Top Down)/Prefabs/Monster_60_Tree Block.prefab @@ -62,7 +62,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: f6a02f93ff106dc4182282e95c48a7b6, type: 2} + - {fileID: 0} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 diff --git a/Assets/GameManager.cs b/Assets/GameManager.cs index 2f658a73..ac9d2bef 100644 --- a/Assets/GameManager.cs +++ b/Assets/GameManager.cs @@ -113,7 +113,7 @@ public class GameManager : NetworkBehaviour { if (entry.prefab.name.Contains(enemyName.Replace("(Clone)",""))) { - StartCoroutine(SpawnLater(entry.prefab, spawnPos, 5, enemyLevel)); + StartCoroutine(SpawnLater(entry.prefab, spawnPos, 30, enemyLevel)); Debug.Log("Found enemy prefab for " + enemyName); return; } diff --git a/Assets/Script/enemyScript.cs b/Assets/Script/enemyScript.cs index ad1677e5..54b258e7 100755 --- a/Assets/Script/enemyScript.cs +++ b/Assets/Script/enemyScript.cs @@ -395,7 +395,7 @@ public class enemyScript : NetworkBehaviour GameObject newLoot = Instantiate(GameManager.instance.GetRandomLoot(), lootSpawnPos, Quaternion.identity); NetworkServer.Spawn(newLoot); - yield return new WaitForSecondsRealtime(3); + yield return new WaitForSecondsRealtime(5); if (!isServer)