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2
Assets/MultiplayerPrefab/Level_One_Monsters/Enemy2.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_One_Monsters/Enemy2.prefab
Executable file → Normal file
@@ -270,7 +270,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_One_Monsters/Enemy4.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_One_Monsters/Enemy4.prefab
Executable file → Normal file
@@ -399,7 +399,7 @@ MonoBehaviour:
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hitVfx: {fileID: 879681129677348344, guid: bb7c04ee23d5c584c99ac06601febe0c, type: 3}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_One_Monsters/ForestEnemy.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_One_Monsters/ForestEnemy.prefab
Executable file → Normal file
@@ -270,7 +270,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_One_Monsters/Golem 1.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_One_Monsters/Golem 1.prefab
Executable file → Normal file
@@ -270,7 +270,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_One_Monsters/SkelEnemy.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_One_Monsters/SkelEnemy.prefab
Executable file → Normal file
@@ -367,7 +367,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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