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2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/BlockyHigh.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/BlockyHigh.prefab
Executable file → Normal file
@@ -367,7 +367,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/ForestHigh.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/ForestHigh.prefab
Executable file → Normal file
@@ -386,7 +386,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/GhostEnemyHighLvl.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/GhostEnemyHighLvl.prefab
Executable file → Normal file
@@ -270,7 +270,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/GolemHigh.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/GolemHigh.prefab
Executable file → Normal file
@@ -303,7 +303,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/SkelEnemyHigh.prefab
Executable file → Normal file
2
Assets/MultiplayerPrefab/Level_Two_Monsters 1/SkelEnemyHigh.prefab
Executable file → Normal file
@@ -367,7 +367,7 @@ MonoBehaviour:
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hitVfx: {fileID: 0}
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level: 0
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defScale: {x: 0.47, y: 0.47, z: 0.47}
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directionString: Back
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directionString: Side
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animationString: Idle
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maxHealth: 0
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--- !u!114 &6910786805781803145
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