using System; using System.Collections.Generic; using System.Linq; using Assets.HeroEditor4D.Common.Scripts.Common; using Assets.HeroEditor4D.Common.Scripts.Data; using Assets.HeroEditor4D.Common.Scripts.EditorScripts; using Assets.HeroEditor4D.Common.Scripts.Enums; using UnityEngine; namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts { public partial class Character { public string ToJson() { if (SpriteCollection == null) throw new Exception("SpriteCollection is null!"); var description = new Dictionary { { "Body", SpriteToString(SpriteCollection.Body, BodyRenderers[0]) }, { "Ears", SpriteToString(SpriteCollection.Ears, EarsRenderers[0]) }, { "Hair", SpriteToString(SpriteCollection.Hair, HairRenderer) }, { "Beard", SpriteToString(SpriteCollection.Beard, BeardRenderer) }, { "Helmet", SpriteToString(SpriteCollection.Armor, HelmetRenderer) }, { "Armor", SpriteToString(SpriteCollection.Armor, ArmorRenderers[0]) }, { "PrimaryWeapon", SpriteToString(GetWeaponCollection(WeaponType), PrimaryWeaponRenderer) }, { "SecondaryWeapon", SpriteToString(SpriteCollection.Firearm1H, SecondaryWeaponRenderer) }, // TODO: { "Cape", SpriteToString(SpriteCollection.Cape, CapeRenderer) }, { "Back", SpriteToString(SpriteCollection.Back, BackRenderer) }, { "Shield", SpriteToString(SpriteCollection.Shield, ShieldRenderers[0]) }, { "Bow", SpriteToString(SpriteCollection.Bow, BowRenderers[0]) }, { "Crossbow", SpriteToString(GetWeaponCollection(WeaponType), PrimaryWeaponRenderer) }, { "WeaponType", WeaponType.ToString() }, { "Expression", Expression }, { "HideEars", HideEars.ToString() }, { "CropHair", CropHair.ToString() }, { "Makeup", SpriteToString(SpriteCollection.Makeup, MakeupRenderer) }, { "Mask", SpriteToString(SpriteCollection.Mask, MaskRenderer) }, { "Earrings", SpriteToString(SpriteCollection.Earrings, EarringsRenderers[0]) } }; foreach (var expression in Expressions) { description.Add($"Expression.{expression.Name}.Eyebrows", SpriteToString(SpriteCollection.Eyebrows, expression.Eyebrows, EyebrowsRenderer.color)); description.Add($"Expression.{expression.Name}.Eyes", SpriteToString(SpriteCollection.Eyes, expression.Eyes, EyesRenderer.color)); description.Add($"Expression.{expression.Name}.EyesColor", "#" + ColorUtility.ToHtmlStringRGBA(expression.EyesColor)); description.Add($"Expression.{expression.Name}.Mouth", SpriteToString(SpriteCollection.Mouth, expression.Mouth, MouthRenderer.color)); } return Serializer.Serialize(description); } public void LoadFromJson(string json, bool silent) { var description = Serializer.DeserializeDict(json); if (SpriteCollection == null) throw new Exception("SpriteCollection is null!"); RestoreFromString(ref Body, BodyRenderers, SpriteCollection.Body, description["Body"], silent); RestoreFromString(ref Head, HeadRenderer, SpriteCollection.Body, description["Body"], silent); RestoreFromString(ref Ears, EarsRenderers, SpriteCollection.Ears, description["Ears"], silent); RestoreFromString(ref Hair, HairRenderer, SpriteCollection.Hair, description["Hair"], silent); RestoreFromString(ref Beard, BeardRenderer, SpriteCollection.Beard, description["Beard"], silent); RestoreFromString(ref Helmet, HelmetRenderer, SpriteCollection.Armor, description["Helmet"], silent); RestoreFromString(ref Armor, ArmorRenderers, SpriteCollection.Armor, description["Armor"], silent); WeaponType = (WeaponType) Enum.Parse(typeof(WeaponType), description["WeaponType"], silent); RestoreFromString(ref PrimaryWeapon, PrimaryWeaponRenderer, GetWeaponCollection(WeaponType), description["PrimaryWeapon"], silent); RestoreFromString(ref SecondaryWeapon, SecondaryWeaponRenderer, SpriteCollection.Firearm1H, description["SecondaryWeapon"], silent); RestoreFromString(ref Cape, CapeRenderer, SpriteCollection.Cape, description["Cape"], silent); RestoreFromString(ref Back, BackRenderer, SpriteCollection.Back, description["Back"], silent); RestoreFromString(ref Shield, ShieldRenderers, SpriteCollection.Shield, description["Shield"], silent); RestoreFromString(ref CompositeWeapon, BowRenderers, SpriteCollection.Bow, description["Bow"], silent); Expression = description["Expression"]; Expressions = new List(); HideEars = description.ContainsKey("HideEars") && bool.Parse(description["HideEars"]); CropHair = description.ContainsKey("HideHair") && bool.Parse(description["CropHair"]); RestoreFromString(ref Makeup, MakeupRenderer, SpriteCollection.Makeup, description["Makeup"], silent); RestoreFromString(ref Mask, MaskRenderer, SpriteCollection.Mask, description["Mask"], silent); RestoreFromString(ref Earrings, EarringsRenderers, SpriteCollection.Earrings, description["Earrings"], silent); foreach (var key in description.Keys) { if (key.Contains("Expression.")) { var parts = key.Split('.'); var expressionName = parts[1]; var expressionPart = parts[2]; var expression = Expressions.SingleOrDefault(i => i.Name == expressionName); if (expression == null) { expression = new Expression { Name = expressionName }; Expressions.Add(expression); } switch (expressionPart) { case "Eyebrows": RestoreFromString(ref expression.Eyebrows, EyebrowsRenderer, SpriteCollection.Eyebrows, description[key]); break; case "Eyes": RestoreFromString(ref expression.Eyes, EyesRenderer, SpriteCollection.Eyes, description[key]); break; case "EyesColor": ColorUtility.TryParseHtmlString(description[key], out var color); expression.EyesColor = color; break; case "Mouth": RestoreFromString(ref expression.Mouth, MouthRenderer, SpriteCollection.Mouth, description[key]); break; default: throw new NotSupportedException(expressionPart); } } } Initialize(); } private IEnumerable GetWeaponCollection(WeaponType weaponType) { switch (weaponType) { case WeaponType.Melee1H: return SpriteCollection.MeleeWeapon1H; case WeaponType.Paired: return SpriteCollection.MeleeWeapon1H; case WeaponType.Melee2H: return SpriteCollection.MeleeWeapon2H; case WeaponType.Bow: return SpriteCollection.Bow; case WeaponType.Crossbow: return SpriteCollection.Crossbow; case WeaponType.Throwable: return SpriteCollection.Throwable; default: throw new NotSupportedException(weaponType.ToString()); } } private static string SpriteToString(IEnumerable collection, SpriteRenderer renderer) { if (renderer == null) return null; return SpriteToString(collection, renderer.sprite, renderer.color); } private static string SpriteToString(IEnumerable collection, Sprite sprite, Color color) { if (sprite == null) return null; var entry = collection.SingleOrDefault(i => i.Sprite == sprite || i.Sprites.Any(j => j == sprite)); if (entry == null) { throw new Exception($"Can't find {sprite.name} in SpriteCollection."); } var result = color == Color.white ? entry.Id : entry.Id + "#" + ColorUtility.ToHtmlStringRGBA(color); return result; } private static void RestoreFromString(ref Sprite sprite, SpriteRenderer renderer, IEnumerable collection, string serialized, bool silent = false) { if (renderer == null) return; if (string.IsNullOrEmpty(serialized)) { sprite = renderer.sprite = null; //renderer.color = Color.white; return; } var parts = serialized.Split('#'); var id = parts[0]; var color = Color.white; if (parts.Length > 1) { ColorUtility.TryParseHtmlString("#" + parts[1], out color); } var entries = collection.Where(i => i.Id == id).ToList(); switch (entries.Count) { case 1: sprite = entries[0].Sprites.Count == 1 ? entries[0].Sprites[0] : renderer.GetComponent().FindSprite(entries[0].Sprites); renderer.color = color; break; case 0: if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); break; default: if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); break; } } private static void RestoreFromString(ref List sprites, List renderers, IEnumerable collection, string serialized, bool silent = false) { if (string.IsNullOrEmpty(serialized)) { sprites = new List(); foreach (var renderer in renderers) { renderer.sprite = null; } return; } var parts = serialized.Split('#'); var id = parts[0]; var color = Color.white; if (parts.Length > 1) { ColorUtility.TryParseHtmlString("#" + parts[1], out color); } var entries = collection.Where(i => i.Id == id).ToList(); switch (entries.Count) { case 1: sprites = entries[0].Sprites; renderers.ForEach(i => i.color = color); break; case 0: if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); break; default: if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); break; } } } }