using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpriteHealthBar : MonoBehaviour { private Vector3 startScale; public Transform healthBarFill; void Start() { startScale = healthBarFill.localScale; } public void SetHealth(float amount){ float amountMult = amount / 100f; healthBarFill.localScale = new Vector3(startScale.x * amountMult, startScale.y,startScale.z ); } }