using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.Collections
{
///
/// Global object that automatically grabs all required images.
///
[CreateAssetMenu(fileName = "FirearmCollection", menuName = "HeroEditor4D/FirearmCollection")]
public class FirearmCollection : ScriptableObject
{
public string Id;
public List FirearmParams;
public static bool AutoInitialize = true;
public static Dictionary Instances = new Dictionary();
[RuntimeInitializeOnLoadMethod]
public static void RuntimeInitializeOnLoad()
{
if (AutoInitialize)
{
Initialize();
}
}
public static void Initialize()
{
Instances = Resources.LoadAll("").ToDictionary(i => i.Id, i => i);
}
}
[Serializable]
public class FirearmParams
{
public string Name;
public float FireMuzzlePosition;
public ParticleSystem FireMuzzlePrefab;
public AudioClip ShotSound;
public AudioClip ReloadSound;
}
}