namespace Assets.HeroEditor4D.Common.Scripts.Enums { public enum EquipmentPart { Armor, Helmet, Vest, Bracers, Leggings, MeleeWeapon1H, MeleeWeapon2H, Bow, Crossbow, SecondaryFirearm1H, Shield, Earrings, Cape, Back, Mask, Firearm1H, Firearm2H } }