78 lines
2.5 KiB
C#
Executable File
78 lines
2.5 KiB
C#
Executable File
// <copyright file="INearbyConnectionClient.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace GooglePlayGames.BasicApi.Nearby
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{
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using System;
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using System.Collections.Generic;
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// move this inside IMessageListener and IDiscoveryListener are always declared.
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#if UNITY_ANDROID
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public interface INearbyConnectionClient
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{
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int MaxUnreliableMessagePayloadLength();
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int MaxReliableMessagePayloadLength();
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void SendReliable(List<string> recipientEndpointIds, byte[] payload);
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void SendUnreliable(List<string> recipientEndpointIds, byte[] payload);
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void StartAdvertising(string name, List<string> appIdentifiers,
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TimeSpan? advertisingDuration, Action<AdvertisingResult> resultCallback,
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Action<ConnectionRequest> connectionRequestCallback);
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void StopAdvertising();
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void SendConnectionRequest(string name, string remoteEndpointId, byte[] payload,
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Action<ConnectionResponse> responseCallback, IMessageListener listener);
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void AcceptConnectionRequest(string remoteEndpointId, byte[] payload,
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IMessageListener listener);
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void StartDiscovery(string serviceId, TimeSpan? advertisingTimeout,
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IDiscoveryListener listener);
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void StopDiscovery(string serviceId);
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void RejectConnectionRequest(string requestingEndpointId);
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void DisconnectFromEndpoint(string remoteEndpointId);
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void StopAllConnections();
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string GetAppBundleId();
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string GetServiceId();
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}
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#endif
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public interface IMessageListener
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{
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void OnMessageReceived(string remoteEndpointId, byte[] data,
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bool isReliableMessage);
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void OnRemoteEndpointDisconnected(string remoteEndpointId);
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}
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public interface IDiscoveryListener
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{
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void OnEndpointFound(EndpointDetails discoveredEndpoint);
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void OnEndpointLost(string lostEndpointId);
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}
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} |