58 lines
1.9 KiB
C#
Executable File
58 lines
1.9 KiB
C#
Executable File
// <copyright file="PlayGamesHelperObject.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames.OurUtils
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{
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using UnityEngine;
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using System;
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public static class PlatformUtils
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{
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/// <summary>
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/// Check if the Google Play Games platform is supported at runtime.
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/// </summary>
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/// <value>If the platform is supported.</value>
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public static bool Supported
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{
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get
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{
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#if UNITY_EDITOR
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return false;
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#else
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var up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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var ca = up.GetStatic<AndroidJavaObject>("currentActivity");
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var packageManager = ca.Call<AndroidJavaObject>("getPackageManager");
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AndroidJavaObject launchIntent = null;
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//if the app is installed, no errors. Else, doesn't get past next line
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try
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{
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launchIntent =
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packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", "com.google.android.play.games");
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}
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catch (Exception)
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{
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return false;
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}
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return launchIntent != null;
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#endif
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}
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}
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}
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}
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#endif //UNITY_ANDROID |