36 lines
1.0 KiB
C#
Executable File
36 lines
1.0 KiB
C#
Executable File
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace Assets.HeroEditor4D.Common.Scripts.Collections
|
|
{
|
|
/// <summary>
|
|
/// Global object that automatically grabs all required images.
|
|
/// </summary>
|
|
[CreateAssetMenu(fileName = "FirearmCollection", menuName = "HeroEditor4D/FirearmCollection")]
|
|
public class FirearmCollection : ScriptableObject
|
|
{
|
|
public string Id;
|
|
public List<FirearmParams> FirearmParams;
|
|
|
|
public static Dictionary<string, FirearmCollection> Instances = new Dictionary<string, FirearmCollection>();
|
|
|
|
public void OnEnable()
|
|
{
|
|
if (!Instances.ContainsKey(Id))
|
|
{
|
|
Instances.Add(Id, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class FirearmParams
|
|
{
|
|
public string Name;
|
|
public ParticleSystem FireMuzzlePrefab;
|
|
public AudioClip ShotSound;
|
|
public AudioClip ReloadSound;
|
|
}
|
|
} |