61 lines
2.2 KiB
C#
Executable File
61 lines
2.2 KiB
C#
Executable File
using System.Collections.Generic;
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using System.Linq;
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using Assets.HeroEditor4D.Common.Scripts.Data;
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using UnityEngine;
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namespace Assets.HeroEditor4D.Common.Scripts.Collections
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{
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/// <summary>
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/// Collects sprites from specified path.
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/// </summary>
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[CreateAssetMenu(fileName = "SpriteCollection", menuName = "HeroEditor4D/SpriteCollection")]
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public class SpriteCollection : ScriptableObject
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{
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public string Id;
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[Header("Where to find sprites?")]
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public List<Object> SpriteFolders;
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public List<string> CollectionFilter;
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public List<string> CollectionFilterIgnore;
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[Header("Body Parts")]
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public List<ItemSprite> Body;
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public List<ItemSprite> Ears;
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public List<ItemSprite> Hair;
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public List<ItemSprite> Beard;
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public List<ItemSprite> Eyebrows;
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public List<ItemSprite> Eyes;
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public List<ItemSprite> Mouth;
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[Header("Equipment")]
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public List<ItemSprite> Armor;
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public List<ItemSprite> Cape;
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public List<ItemSprite> Backpack;
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public List<ItemSprite> MeleeWeapon1H;
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public List<ItemSprite> MeleeWeapon2H;
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public List<ItemSprite> Bow;
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public List<ItemSprite> Crossbow;
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public List<ItemSprite> Firearm1H;
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public List<ItemSprite> Firearm2H;
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public List<ItemSprite> Shield;
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public List<ItemSprite> Throwable;
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public List<ItemSprite> Supplies;
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[Header("Accessories")]
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public List<ItemSprite> Makeup;
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public List<ItemSprite> Mask;
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public List<ItemSprite> Earrings;
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[Header("Service")]
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public bool IncludePsd;
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public bool DebugLogging;
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public List<ItemSprite> GetAllSprites()
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{
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return Body.Union(Ears).Union(Hair).Union(Beard).Union(Eyebrows).Union(Eyes).Union(Mouth)
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.Union(Armor).Union(Cape).Union(Backpack).Union(MeleeWeapon1H).Union(MeleeWeapon2H)
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.Union(Bow).Union(Crossbow).Union(Firearm1H).Union(Firearm2H).Union(Shield).Union(Throwable).Union(Supplies)
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.Union(Makeup).Union(Mask).Union(Earrings).ToList();
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}
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}
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} |