26 lines
685 B
C#
Executable File
26 lines
685 B
C#
Executable File
using System;
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using UnityEngine;
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namespace Assets.HeroEditor4D.Common.Scripts.Data
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{
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[Serializable]
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public class ItemIcon
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{
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public string Name;
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public string Id;
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public string Edition;
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public string Collection;
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public string Path;
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public Sprite Sprite;
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public ItemIcon(string edition, string collection, string type, string name, string path, Sprite sprite)
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{
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Id = $"{edition}.{collection}.{type}.{name}";
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Name = name;
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Collection = collection;
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Edition = edition;
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Path = path;
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Sprite = sprite;
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}
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}
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} |