mmorpg/Assets/Script/characterManager.cs
2024-08-23 16:17:24 +05:30

47 lines
1.3 KiB
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using Assets.HeroEditor4D.Common.Scripts.CharacterScripts;
using Assets.HeroEditor4D.Common.Scripts.Common;
using Assets.HeroEditor4D.Common.Scripts.Enums;
using Assets.HeroEditor4D.InventorySystem.Scripts.Elements;
using UnityEngine;
public class characterManager : MonoBehaviour
{
public Character4D character;
public AnimationManager anim;
public Character front, back, left, right;
float xMove , yMove;
void Update(){
if(Input.GetKeyDown(KeyCode.M)){
ChangeWeapon();
}
}
int weaponIndex = 52;
void ChangeWeapon(){
// if(weaponIndex < character.SpriteCollection.MeleeWeapon1H.Count){
// weaponIndex++;
// }else{
// weaponIndex = 0;
// }
// Debug.Log(weaponIndex);
var item = character.SpriteCollection.MeleeWeapon1H[weaponIndex];
// var sprite = character.SpriteCollection.MeleeWeapon1H.FindSprite("FireMageWand");
front.Equip(item,EquipmentPart.MeleeWeapon1H);
back.Equip(item,EquipmentPart.MeleeWeapon1H);
left.Equip(item,EquipmentPart.MeleeWeapon1H);
right.Equip(item,EquipmentPart.MeleeWeapon1H);
}
public void SetActiveWeapon(int i){
weaponIndex = i;
ChangeWeapon();
}
}