95 lines
3.2 KiB
C#
95 lines
3.2 KiB
C#
// <copyright file="VideoCaptureState.cs" company="Google Inc.">
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// Copyright (C) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace GooglePlayGames.BasicApi.Video
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{
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using System.Collections.Generic;
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using System.Linq;
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using GooglePlayGames.OurUtils;
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/// <summary>
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/// Represents the video recording capabilities.
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/// </summary>
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public class VideoCaptureState
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{
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private bool mIsCapturing;
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private VideoCaptureMode mCaptureMode;
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private VideoQualityLevel mQualityLevel;
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private bool mIsOverlayVisible;
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private bool mIsPaused;
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internal VideoCaptureState(bool isCapturing, VideoCaptureMode captureMode,
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VideoQualityLevel qualityLevel, bool isOverlayVisible, bool isPaused)
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{
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mIsCapturing = isCapturing;
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mCaptureMode = captureMode;
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mQualityLevel = qualityLevel;
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mIsOverlayVisible = isOverlayVisible;
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mIsPaused = isPaused;
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}
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/// <summary>Returns whether the service is currently capturing or not.</summary>
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public bool IsCapturing
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{
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get { return mIsCapturing; }
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}
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/// <summary>Returns the capture mode of the current capture.</summary>
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public VideoCaptureMode CaptureMode
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{
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get { return mCaptureMode; }
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}
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/// <summary>Returns the quality level of the current capture.</summary>
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public VideoQualityLevel QualityLevel
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{
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get { return mQualityLevel; }
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}
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/// <summary>
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/// Returns whether the capture overlay is currently visible or not.
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/// </summary>
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/// <remarks>
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/// This also indicates the capture overlay is being used by the user and background capture will fail.
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/// </remarks>
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public bool IsOverlayVisible
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{
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get { return mIsOverlayVisible; }
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}
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/// <summary>
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/// Returns whether the capture is currently paused or not.
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/// </summary>
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/// <remarks>
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/// Will always be <code>false</code> if <code>IsCapturing</code> if <code>false</code>.
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/// </remarks>
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public bool IsPaused
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{
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get { return mIsPaused; }
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}
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public override string ToString()
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{
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return string.Format("[VideoCaptureState: mIsCapturing={0}, mCaptureMode={1}, mQualityLevel={2}, " +
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"mIsOverlayVisible={3}, mIsPaused={4}]",
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mIsCapturing,
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mCaptureMode.ToString(),
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mQualityLevel.ToString(),
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mIsOverlayVisible,
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mIsPaused);
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}
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}
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} |