mmorpg/Assets/Mirror/Examples/BenchmarkIdle
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..
_Readme.txt init 2024-01-30 19:56:12 +05:30
_Readme.txt.meta init 2024-01-30 19:56:12 +05:30
BenchmarkIdleNetworkManager.cs init 2024-01-30 19:56:12 +05:30
BenchmarkIdleNetworkManager.cs.meta init 2024-01-30 19:56:12 +05:30
MirrorBenchmarkIdle.unity init 2024-01-30 19:56:12 +05:30
MirrorBenchmarkIdle.unity.meta init 2024-01-30 19:56:12 +05:30
Npc.cs init 2024-01-30 19:56:12 +05:30
Npc.cs.meta init 2024-01-30 19:56:12 +05:30
Npc.mat init 2024-01-30 19:56:12 +05:30
Npc.mat.meta init 2024-01-30 19:56:12 +05:30
Npc.prefab init 2024-01-30 19:56:12 +05:30
Npc.prefab.meta init 2024-01-30 19:56:12 +05:30
Player.cs init 2024-01-30 19:56:12 +05:30
Player.cs.meta init 2024-01-30 19:56:12 +05:30
Player.mat init 2024-01-30 19:56:12 +05:30
Player.mat.meta init 2024-01-30 19:56:12 +05:30
Player.prefab init 2024-01-30 19:56:12 +05:30
Player.prefab.meta init 2024-01-30 19:56:12 +05:30
Readme.txt init 2024-01-30 19:56:12 +05:30
Readme.txt.meta init 2024-01-30 19:56:12 +05:30

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.